shader_recompiler: rename/clean up typed SSA SPIR-V emitter

This commit is contained in:
nmzik
2026-08-17 14:42:24 +02:00
parent 5970c4ef95
commit 01275fb211
11 changed files with 0 additions and 116 deletions
@@ -1,51 +0,0 @@
#include "graphics/shader/recompiler/ExecMask.h"
namespace Libs::Graphics::ShaderRecompiler::Exec {
Mask FullMask(uint32_t wave_size) {
return {0xffffffffu, wave_size == 64u ? 0xffffffffu : 0u};
}
Mask ApplyWaveSize(Mask mask, uint32_t wave_size) {
const auto full = FullMask(wave_size);
mask.low &= full.low;
mask.high &= full.high;
return mask;
}
Mask ReadExec(const State& state) {
return ApplyWaveSize(state.exec, state.wave_size);
}
void WriteExec(State& state, Mask mask) {
state.exec = ApplyWaveSize(mask, state.wave_size);
}
void AndExec(State& state, Mask mask) {
WriteExec(state, {state.exec.low & mask.low, state.exec.high & mask.high});
}
void OrExec(State& state, Mask mask) {
WriteExec(state, {state.exec.low | mask.low, state.exec.high | mask.high});
}
void XorExec(State& state, Mask mask) {
WriteExec(state, {state.exec.low ^ mask.low, state.exec.high ^ mask.high});
}
void InvertExec(State& state) {
const auto full = FullMask(state.wave_size);
WriteExec(state, {~state.exec.low & full.low, ~state.exec.high & full.high});
}
bool IsExecZero(const State& state) {
const auto exec = ReadExec(state);
return exec.low == 0u && exec.high == 0u;
}
bool IsVccZero(const State& state) {
const auto vcc = ApplyWaveSize(state.vcc, state.wave_size);
return vcc.low == 0u && vcc.high == 0u;
}
} // namespace Libs::Graphics::ShaderRecompiler::Exec
-34
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@@ -1,34 +0,0 @@
#ifndef EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_EXECMASK_H_
#define EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_EXECMASK_H_
#include "common/common.h"
namespace Libs::Graphics::ShaderRecompiler::Exec {
struct Mask {
uint32_t low = 0;
uint32_t high = 0;
};
struct State {
uint32_t wave_size = 64;
Mask exec;
Mask vcc;
bool scc = false;
};
Mask FullMask(uint32_t wave_size);
Mask ApplyWaveSize(Mask mask, uint32_t wave_size);
Mask ReadExec(const State& state);
void WriteExec(State& state, Mask mask);
void AndExec(State& state, Mask mask);
void OrExec(State& state, Mask mask);
void XorExec(State& state, Mask mask);
void InvertExec(State& state);
bool IsExecZero(const State& state);
bool IsVccZero(const State& state);
} // namespace Libs::Graphics::ShaderRecompiler::Exec
#endif /* EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_EXECMASK_H_ */