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https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-20 10:56:58 +02:00
Graphics: resolve equivalent terminal mip views without expanding backing
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@@ -514,19 +514,50 @@ static ImageViewInfo TextureViewInfo(const ShaderRecompiler::IR::ImageResource&
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return view;
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}
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static bool TextureViewPreservesMipLayout(const TileSurfaceDescription& description,
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uint32_t view_levels) {
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static bool ResolveTextureMipView(const TileSurfaceDescription& description, bool metadata,
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uint32_t view_levels, uint32_t& levels, uint32_t& base_level) {
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TileSurfaceLayout physical {};
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TileSurfaceLayout view {};
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auto view_description = description;
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view_description.levels = view_levels;
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return TileGetTiledTextureLayout(description, physical) &&
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TileGetTiledTextureLayout(view_description, view) &&
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physical.first_tail_level == view.first_tail_level &&
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physical.block_slice_size == view.block_slice_size &&
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physical.total_size == view.total_size &&
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std::equal(std::begin(physical.mips), std::begin(physical.mips) + description.levels,
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std::begin(view.mips));
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view_description.levels = levels;
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if (!TileGetTiledTextureLayout(description, physical) ||
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!TileGetTiledTextureLayout(view_description, view)) {
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return false;
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}
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if (physical.first_tail_level == view.first_tail_level &&
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physical.block_slice_size == view.block_slice_size &&
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physical.total_size == view.total_size &&
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std::equal(std::begin(physical.mips), std::begin(physical.mips) + description.levels,
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std::begin(view.mips))) {
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return true;
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}
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if (metadata || ((description.layers > 1 || description.depth > 1) &&
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physical.block_slice_size != view.block_slice_size)) {
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return false;
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}
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// T# addresses the last mip. A view can select the same stored subresources
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// with different mip indices; inaccessible mips need no host representation.
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for (uint32_t base = 0; base + view_levels <= description.levels; ++base) {
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bool matches = true;
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for (uint32_t i = 0; i < view_levels; ++i) {
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const auto source = base_level + i;
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const auto target = base + i;
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if (physical.mips[target] != view.mips[source] ||
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(target >= physical.first_tail_level) != (source >= view.first_tail_level) ||
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std::max(description.width >> target, 1u) != std::max(description.width >> source, 1u) ||
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std::max(description.height >> target, 1u) != std::max(description.height >> source, 1u) ||
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std::max(description.depth >> target, 1u) != std::max(description.depth >> source, 1u)) {
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matches = false;
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break;
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}
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}
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if (matches) {
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levels = description.levels;
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base_level = base;
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return true;
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}
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}
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return false;
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}
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TextureBinding RenderExecutor::ResolveTexture(const ShaderRecompiler::IR::ImageResource& resource,
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@@ -560,7 +591,7 @@ TextureBinding RenderExecutor::ResolveTexture(const ShaderRecompiler::IR::ImageR
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const auto view_levels = multisampled || single_storage_mip
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? 1u
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: static_cast<uint32_t>(last_level - base_level) + 1u;
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const auto levels =
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auto levels =
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multisampled ? 1u : std::max(physical_levels, base_level + view_levels);
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const auto tile = descriptor.TileMode();
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const bool depth_tile = tile == Prospero::TileMode::kDepth;
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@@ -602,12 +633,13 @@ TextureBinding RenderExecutor::ResolveTexture(const ShaderRecompiler::IR::ImageR
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type == Prospero::ImageType::kColor2DArray ||
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type == Prospero::ImageType::kColor2DMsaaArray;
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const auto image_layers = layered ? depth : 1u;
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auto view_base = static_cast<uint32_t>(base_level);
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if (levels > physical_levels) {
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const TileSurfaceDescription physical {
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format, tile, volume ? TileSurfaceDimension::Dim3D : TileSurfaceDimension::Dim2D,
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width, height, volume ? depth : 1u, physical_levels, image_layers};
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// Texture mip views take precedence over the resource count, but must keep its storage layout.
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if (!TextureViewPreservesMipLayout(physical, levels)) {
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if (!ResolveTextureMipView(physical, !resource.r128 && descriptor.MetaCompress(),
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view_levels, levels, view_base)) {
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EXIT("unsupported texture mip view changes physical layout: base=%u last=%u max=%u "
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"extent=%ux%ux%u tile=%u\n",
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base_level, last_level, max_mip, width, height, depth,
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@@ -679,6 +711,7 @@ TextureBinding RenderExecutor::ResolveTexture(const ShaderRecompiler::IR::ImageR
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}
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desc.view_info = TextureViewInfo(resource, descriptor, view_format, surface_format, storage,
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view_levels, desc.info.resources.layers);
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desc.view_info.base_level = view_base;
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desc.type = storage ? TextureCache::BindingType::Storage : TextureCache::BindingType::Texture;
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auto id = texture_cache.FindImage(desc, shader_conversion);
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