mirror of
https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-20 02:47:02 +02:00
renderer: allow array storage views at nonzero mips
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@@ -391,9 +391,8 @@ static bool IsSupportedStorageTextureDescriptor(const ShaderRecompiler::IR::Imag
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const bool supported_swizzle =
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IsValidImageSwizzle(swizzle) &&
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(swizzle == DstSel(4, 5, 6, 7) || !resource.read || resource.atomic);
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const bool supported_mip_view = descriptor.BaseLevel() == 0 || is_1d || is_2d;
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return (is_1d || is_1d_array || is_2d || is_2d_array || is_3d) && supported_tile &&
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supported_mip_view && descriptor.BaseLevel() == descriptor.LastLevel() &&
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descriptor.BaseLevel() == descriptor.LastLevel() &&
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descriptor.LastLevel() <= descriptor.MaxMip() && descriptor.MinLod() == 0 &&
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supported_swizzle && descriptor.BCSwizzle() == 0 && !descriptor.MsaaDepth();
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}
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@@ -618,14 +617,15 @@ RenderExecutor::ResolveTexture(const ShaderRecompiler::IR::ImageResource& reso
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const bool multisampled = IsMultisampledTexture(type);
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const auto levels = multisampled ? 1u : static_cast<uint32_t>(descriptor.MaxMip()) + 1u;
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const auto tile = descriptor.TileMode();
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const bool depth_tile = tile == Prospero::GpuEnumValue(Prospero::TileMode::kDepth);
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const bool depth_tile = tile == Prospero::GpuEnumValue(Prospero::TileMode::kDepth);
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const bool msaa_tile =
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depth_tile || tile == Prospero::GpuEnumValue(Prospero::TileMode::kRenderTarget);
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const bool msaa_array = type == Prospero::ImageType::kColor2DMsaaArray;
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if ((!multisampled && (base_level > last_level || last_level >= levels)) ||
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(multisampled &&
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(base_level != 0 || last_level == 0 || last_level > 3 ||
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descriptor.MaxMip() != last_level || !msaa_tile || (descriptor.MsaaDepth() && !depth_tile) ||
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descriptor.MaxMip() != last_level || !msaa_tile ||
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(descriptor.MsaaDepth() && !depth_tile) ||
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(!msaa_array && (descriptor.Depth() != 0 || descriptor.BaseArray5() != 0))))) {
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EXIT("unsupported texture mip view: base=%u last=%u levels=%u max=%u type=%u tile=%u "
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"kind=%u dimension=%u mip_mode=%u read=%d written=%d "
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@@ -634,7 +634,8 @@ RenderExecutor::ResolveTexture(const ShaderRecompiler::IR::ImageResource& reso
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static_cast<uint32_t>(resource.kind), static_cast<uint32_t>(resource.dimension),
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static_cast<uint32_t>(resource.mip_mode), resource.read, resource.written,
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descriptor.fields[0], descriptor.fields[1], descriptor.fields[2], descriptor.fields[3],
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descriptor.fields[4], descriptor.fields[5], descriptor.fields[6], descriptor.fields[7]);
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descriptor.fields[4], descriptor.fields[5], descriptor.fields[6],
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descriptor.fields[7]);
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}
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const auto samples = multisampled ? 1u << last_level : 1u;
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const auto view_levels =
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@@ -661,8 +662,8 @@ RenderExecutor::ResolveTexture(const ShaderRecompiler::IR::ImageResource& reso
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TileSizeAlign size {};
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if (multisampled) {
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const auto bytes = Prospero::NumBytesPerElement(format);
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pitch = depth_tile ? TileGetDepthPitch(width, bytes, last_level)
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: TileGetRenderTargetPitch(width, bytes, last_level);
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pitch = depth_tile ? TileGetDepthPitch(width, bytes, last_level)
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: TileGetRenderTargetPitch(width, bytes, last_level);
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if (pitch == 0 || !TileGetRenderTargetSize(width, height, pitch, bytes, size, last_level) ||
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size.size > UINT32_MAX / image_layers) {
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EXIT("unsupported multisample texture layout\n");
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@@ -679,8 +680,8 @@ RenderExecutor::ResolveTexture(const ShaderRecompiler::IR::ImageResource& reso
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ValidateStorageTexture(resource, descriptor, size.size);
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}
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const auto pixel_format = TextureGetFormat(format);
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const auto storage_view_format =
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const auto pixel_format = TextureGetFormat(format);
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const auto storage_view_format =
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storage && format == Prospero::GpuEnumValue(Prospero::BufferFormat::k32SInt)
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? vk::Format::eR32Uint
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: SrgbStorageViewFormat(pixel_format);
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