system: add console language conf

This commit is contained in:
nmzik
2026-08-03 01:37:42 +02:00
parent 1a164c3628
commit 05d14f5421
8 changed files with 108 additions and 46 deletions
+28 -14
View File
@@ -7,7 +7,7 @@
<x>0</x>
<y>0</y>
<width>560</width>
<height>420</height>
<height>450</height>
</rect>
</property>
<property name="windowTitle">
@@ -119,41 +119,55 @@
</widget>
</item>
<item row="3" column="0">
<widget class="QLabel" name="label_console_language">
<property name="text">
<string>Console language:</string>
</property>
</widget>
</item>
<item row="3" column="1">
<widget class="QComboBox" name="comboBox_console_language">
<property name="toolTip">
<string>Language</string>
</property>
</widget>
</item>
<item row="4" column="0">
<widget class="QLabel" name="label_20">
<property name="text">
<string>Shader optimization type:</string>
</property>
</widget>
</item>
<item row="3" column="1">
<item row="4" column="1">
<widget class="QComboBox" name="comboBox_shader_optimization_type">
<property name="toolTip">
<string>Optimize shaders for code size or performance</string>
</property>
</widget>
</item>
<item row="4" column="0">
<item row="5" column="0">
<widget class="QLabel" name="label_21">
<property name="text">
<string>Shader log direction:</string>
</property>
</widget>
</item>
<item row="4" column="1">
<item row="5" column="1">
<widget class="QComboBox" name="comboBox_shader_log_direction">
<property name="toolTip">
<string>Dump shaders to file or console window. If enabled may decrease emulator performance</string>
</property>
</widget>
</item>
<item row="5" column="0">
<item row="6" column="0">
<widget class="QLabel" name="label_22">
<property name="text">
<string>Shader log folder:</string>
</property>
</widget>
</item>
<item row="5" column="1">
<item row="6" column="1">
<widget class="MandatoryLineEdit" name="lineEdit_shader_log_folder">
<property name="toolTip">
<string>Specify directory to dump shaders</string>
@@ -163,14 +177,14 @@
</property>
</widget>
</item>
<item row="6" column="0">
<item row="7" column="0">
<widget class="QLabel" name="label_24">
<property name="text">
<string>Command buffer dump folder:</string>
</property>
</widget>
</item>
<item row="6" column="1">
<item row="7" column="1">
<widget class="MandatoryLineEdit" name="lineEdit_cmd_dump_folder">
<property name="toolTip">
<string>Specify directory to dump command buffers</string>
@@ -180,28 +194,28 @@
</property>
</widget>
</item>
<item row="7" column="0">
<item row="8" column="0">
<widget class="QLabel" name="label_25">
<property name="text">
<string>Printf direction:</string>
</property>
</widget>
</item>
<item row="7" column="1">
<item row="8" column="1">
<widget class="QComboBox" name="comboBox_printf_direction">
<property name="toolTip">
<string>Print logs to file or console window. If enabled may decrease emulator performance</string>
</property>
</widget>
</item>
<item row="8" column="0">
<item row="9" column="0">
<widget class="QLabel" name="label_26">
<property name="text">
<string>Printf output file:</string>
</property>
</widget>
</item>
<item row="8" column="1">
<item row="9" column="1">
<widget class="MandatoryLineEdit" name="lineEdit_printf_file">
<property name="toolTip">
<string>Specify file to dump logs</string>
@@ -211,14 +225,14 @@
</property>
</widget>
</item>
<item row="9" column="0">
<item row="10" column="0">
<widget class="QLabel" name="label_27">
<property name="text">
<string>Profiler direction:</string>
</property>
</widget>
</item>
<item row="9" column="1">
<item row="10" column="1">
<widget class="QComboBox" name="comboBox_profiler_direction">
<property name="toolTip">
<string>Enable or disable profiler. If enabled may decrease emulator performance</string>
+10
View File
@@ -48,6 +48,9 @@ class Configuration: public QObject {
Q_OBJECT
public:
static constexpr int DEFAULT_CONSOLE_LANGUAGE = 1;
static constexpr int MAX_CONSOLE_LANGUAGE = 29;
enum class Resolution {
R1280X720,
R1920X1080,
@@ -83,6 +86,7 @@ public:
Resolution screen_resolution = Resolution::R1280X720;
int vblank_frequency = 60;
int console_language = DEFAULT_CONSOLE_LANGUAGE;
bool vulkan_validation_enabled = true;
bool shader_validation_enabled = true;
ShaderOptimizationType shader_optimization_type = ShaderOptimizationType::Performance;
@@ -100,6 +104,7 @@ public:
void CopyEmulatorSettingsFrom(const Configuration& other) {
screen_resolution = other.screen_resolution;
vblank_frequency = other.vblank_frequency;
console_language = other.console_language;
vulkan_validation_enabled = other.vulkan_validation_enabled;
shader_validation_enabled = other.shader_validation_enabled;
shader_optimization_type = other.shader_optimization_type;
@@ -134,6 +139,7 @@ public:
KYTY_CFG_SET(custom_settings);
KYTY_CFG_SET(screen_resolution);
KYTY_CFG_SET(vblank_frequency);
KYTY_CFG_SET(console_language);
KYTY_CFG_SET(vulkan_validation_enabled);
KYTY_CFG_SET(shader_validation_enabled);
KYTY_CFG_SET(shader_optimization_type);
@@ -155,6 +161,10 @@ public:
KYTY_CFG_GET(custom_settings);
KYTY_CFG_GET(screen_resolution);
vblank_frequency = s->value("vblank_frequency", vblank_frequency).toInt();
console_language = s->value("console_language", console_language).toInt();
if (console_language < 0 || console_language > MAX_CONSOLE_LANGUAGE) {
console_language = DEFAULT_CONSOLE_LANGUAGE;
}
KYTY_CFG_GET(vulkan_validation_enabled);
KYTY_CFG_GET(shader_validation_enabled);
KYTY_CFG_GET(shader_optimization_type);
@@ -30,6 +30,39 @@ constexpr char SETTINGS_CFG_DIALOG[] = "ConfigurationEditDialog";
constexpr char SETTINGS_CFG_LAST_GEOMETRY[] = "geometry";
constexpr int GLOBAL_SETTINGS_GAME_DIRS_MIN_WIDTH = 560;
const QStringList CONSOLE_LANGUAGE_NAMES = {
"Japanese",
"English (United States)",
"French (France)",
"Spanish (Spain)",
"German",
"Italian",
"Dutch",
"Portuguese (Portugal)",
"Russian",
"Korean",
"Chinese (Traditional)",
"Chinese (Simplified)",
"Finnish",
"Swedish",
"Danish",
"Norwegian",
"Polish",
"Portuguese (Brazil)",
"English (United Kingdom)",
"Turkish",
"Spanish (Latin America)",
"Arabic",
"French (Canada)",
"Czech",
"Hungarian",
"Greek",
"Romanian",
"Thai",
"Vietnamese",
"Indonesian",
};
static QString NormalizeGameDirectory(const QString& dir) {
const auto trimmed = dir.trimmed();
if (trimmed.isEmpty()) {
@@ -121,6 +154,12 @@ static void ListInit(QComboBox* combo, T value) {
void ConfigurationEditDialog::Init(const Configuration& info) {
ListInit(m_ui->comboBox_screen_resolution, info.screen_resolution);
m_ui->spinBox_vblank_frequency->setValue(info.vblank_frequency);
m_ui->comboBox_console_language->clear();
m_ui->comboBox_console_language->addItems(CONSOLE_LANGUAGE_NAMES);
m_ui->comboBox_console_language->setCurrentIndex(
info.console_language >= 0 && info.console_language < CONSOLE_LANGUAGE_NAMES.size()
? info.console_language
: Configuration::DEFAULT_CONSOLE_LANGUAGE);
m_ui->checkBox_shader_validation->setChecked(info.shader_validation_enabled);
m_ui->checkBox_vulkan_validation->setChecked(info.vulkan_validation_enabled);
m_ui->checkBox_renderdoc_capture->setChecked(info.renderdoc_enabled);
@@ -241,6 +280,7 @@ static void UpdateInfo(Configuration& info, Ui::ConfigurationEditDialog& ui) {
info.screen_resolution =
TextToEnum<Configuration::Resolution>(ui.comboBox_screen_resolution->currentText());
info.vblank_frequency = ui.spinBox_vblank_frequency->value();
info.console_language = ui.comboBox_console_language->currentIndex();
info.vulkan_validation_enabled = ui.checkBox_vulkan_validation->isChecked();
info.shader_validation_enabled = ui.checkBox_shader_validation->isChecked();
info.renderdoc_enabled = ui.checkBox_renderdoc_capture->isChecked();
+1
View File
@@ -205,6 +205,7 @@ static QStringList CreateEmulatorArgs(const Configuration& info) {
args << "--screen-width" << r.at(0);
args << "--screen-height" << r.at(1);
args << "--vblank-frequency" << QString::number(info.vblank_frequency);
args << "--console-language" << QString::number(info.console_language);
args << "--vulkan-validation" << BoolArg(info.vulkan_validation_enabled);
args << "--shader-validation" << BoolArg(info.shader_validation_enabled);
args << "--shader-optimization-type" << EnumToText(info.shader_optimization_type);