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texture cache: convert D16<->D24/D32 depth copies instead of crashing (#1873)
gpu: convert guest D16 depth between native D16 and stenciled four-byte host depth Co-authored-by: nmzik <Nmzik@mail.ru>
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@@ -9978,37 +9978,78 @@ public:
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d16_storage_desc.view_info.usage = vk::ImageUsageFlagBits::eStorage;
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const auto d16_storage_image =
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texture_cache.FindImage(d16_storage_desc, true);
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auto d16_storage_readback = CreateHostBuffer(
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name, sizeof(d16_fallback_values),
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vk::BufferUsageFlagBits::eTransferDst, std::vector<u32>(2, 0));
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auto &d16_storage_native = texture_cache.GetImage(d16_storage_image);
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d16_storage_native.Transit(vk::ImageLayout::eTransferSrcOptimal,
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vk::AccessFlagBits2::eTransferRead, {},
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scheduler.Current().Handle());
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vk::BufferImageCopy d16_storage_copy{};
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d16_storage_copy.bufferRowLength = 4;
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d16_storage_copy.imageSubresource = {vk::ImageAspectFlagBits::eColor, 0,
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0, 1};
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d16_storage_copy.imageExtent = {4, 1, 1};
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scheduler.Current().Handle().copyImageToBuffer(
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d16_storage_native.backing.image,
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vk::ImageLayout::eTransferSrcOptimal, d16_storage_readback.buffer, 1,
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&d16_storage_copy);
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HostReadBarrier(d16_storage_readback.buffer, d16_storage_readback.size,
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vk::PipelineStageFlagBits::eTransfer,
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vk::AccessFlagBits::eTransferWrite);
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scheduler.Finish();
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const auto d16_storage_words = ReadBuffer(name, d16_storage_readback, 2);
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std::array<uint16_t, 4> d16_storage_values{};
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std::memcpy(d16_storage_values.data(), d16_storage_words.data(),
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sizeof(d16_storage_values));
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const auto read_texels = [&](ImageId id, vk::ImageAspectFlagBits aspect) {
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auto readback = CreateHostBuffer(name, 4 * sizeof(u32),
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vk::BufferUsageFlagBits::eTransferDst,
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std::vector<u32>(4, 0));
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auto &image = texture_cache.GetImage(id);
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image.Transit(vk::ImageLayout::eTransferSrcOptimal,
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vk::AccessFlagBits2::eTransferRead, {},
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scheduler.Current().Handle());
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const vk::BufferImageCopy copy{0, 4, 0, {aspect, 0, 0, 1}, {}, {4, 1, 1}};
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scheduler.Current().Handle().copyImageToBuffer(
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image.backing.image, vk::ImageLayout::eTransferSrcOptimal,
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readback.buffer, 1, ©);
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HostReadBarrier(readback.buffer, readback.size,
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vk::PipelineStageFlagBits::eTransfer,
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vk::AccessFlagBits::eTransferWrite);
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scheduler.Finish();
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auto words = ReadBuffer(name, readback, 4);
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DestroyBuffer(&readback);
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return words;
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};
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const auto d16_storage_words =
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read_texels(d16_storage_image, vk::ImageAspectFlagBits::eColor);
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Require(
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name, "D16 fallback depth/storage copy",
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d16_storage_values == d16_fallback_values &&
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std::memcmp(d16_storage_words.data(), d16_fallback_values.data(),
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sizeof(d16_fallback_values)) == 0 &&
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d16_storage_image != d16_depth_image &&
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texture_cache.GetImage(d16_storage_image).IsGpuModified(),
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"D16 fallback reinterpreted four-byte host depth as two-byte color");
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DestroyBuffer(&d16_storage_readback);
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// Dropping and re-adding the stencil plane keeps the D16 depth values.
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constexpr uint64_t d16_stenciled_offset = 0x33e000;
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constexpr std::array<uint16_t, 4> d16_stale_values{};
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std::memcpy(memory + d16_stenciled_offset, d16_fallback_values.data(),
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sizeof(d16_fallback_values));
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auto d16_stenciled_desc = d16_depth_desc;
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d16_stenciled_desc.info.data.address = base + d16_stenciled_offset;
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d16_stenciled_desc.info.stencil.address = base + 0x33f000;
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const auto d16_stenciled_image =
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texture_cache.FindImage(d16_stenciled_desc);
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(void)texture_cache.FindDepthTarget(d16_stenciled_image,
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d16_stenciled_desc);
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texture_cache.MarkGpuWritten(d16_stenciled_image);
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// Stale guest bytes: the values below can come only from image copies.
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Libs::LibKernel::Memory::WriteBacking(base + d16_stenciled_offset,
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d16_stale_values.data(),
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sizeof(d16_stale_values));
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auto d16_native_desc = d16_stenciled_desc;
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d16_native_desc.info.stencil = {};
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d16_native_desc.info.pixel_format = vk::Format::eD16Unorm;
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d16_native_desc.view_info.format = vk::Format::eD16Unorm;
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d16_native_desc.view_info.aspect = vk::ImageAspectFlagBits::eDepth;
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const auto d16_native_image = texture_cache.FindImage(d16_native_desc);
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const auto d16_native_words =
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read_texels(d16_native_image, vk::ImageAspectFlagBits::eDepth);
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Require(name, "D16 fallback depth/native depth copy",
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std::memcmp(d16_native_words.data(), d16_fallback_values.data(),
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sizeof(d16_fallback_values)) == 0 &&
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texture_cache.GetImage(d16_native_image).backing.format ==
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vk::Format::eD16Unorm,
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"D16 depth lost its values when its target dropped the stencil");
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const auto d16_restenciled_image =
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texture_cache.FindImage(d16_stenciled_desc);
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const auto d16_restenciled_words =
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read_texels(d16_restenciled_image, vk::ImageAspectFlagBits::eDepth);
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bool d16_promoted = d16_restenciled_image != d16_native_image;
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for (size_t i = 0; i < d16_fallback_values.size(); ++i) {
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d16_promoted &= (d16_restenciled_words[i] & 0x00ffffffu) ==
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EncodeD16AsD24(d16_fallback_values[i]);
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}
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Require(name, "D16 native depth/fallback depth copy", d16_promoted,
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"D16 depth lost its values when its target regained the stencil");
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if (!texture_cache.GetImage(combined_destination_image).IsGpuModified()) {
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texture_cache.MarkGpuWritten(combined_destination_image);
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