mirror of
https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-20 19:07:01 +02:00
graphics: preserve stencil view layers through uploads and clears
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+42
-10
@@ -1037,6 +1037,8 @@ void TextureCache::UploadImage(Image& image, Buffer& source, uint64_t source_off
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auto info = destination.info;
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if (image.depth_id) {
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info.data = image.info.data;
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info.resources = {image.stencil_subresources.level_count,
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image.stencil_subresources.layer_count};
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info.guest_format = Prospero::BufferFormat::k8UInt;
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info.bytes_per_block = 1;
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if (info.IsTiled()) info.pitch = TileGetDepthPitch(info.extent.width, 1, 0);
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@@ -1051,6 +1053,11 @@ void TextureCache::UploadImage(Image& image, Buffer& source, uint64_t source_off
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auto copies = BuildDepthCopies(info, full_slice_size, image.depth_id
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? vk::ImageAspectFlagBits::eStencil
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: vk::ImageAspectFlagBits::eDepth);
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if (image.depth_id) {
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for (auto& copy: copies) {
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copy.imageSubresource.baseArrayLayer += image.stencil_subresources.base_layer;
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}
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}
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TileManager::Result linear {source.Handle(), source_offset, source.Size() - source_offset};
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if (info.IsTiled()) {
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const auto tiles = BuildDepthTiles(info);
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@@ -1239,7 +1246,8 @@ ImageId TextureCache::AssociateStencil(ImageId depth_id, GuestRange stencil) {
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}
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auto& record = m_slot_images[association];
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TouchImage(record);
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record.depth_id = depth_id;
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record.depth_id = depth_id;
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record.stencil_subresources = depth.stencil_subresources;
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return association;
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}
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@@ -1445,6 +1453,18 @@ vk::ImageView TextureCache::FindDepthTarget(ImageId id, const ImageDesc& desc) {
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TouchImage(image);
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image.MarkGpuModified();
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image.usage.depth_target = true;
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if (desc.info.HasStencil()) {
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const auto layers = image.info.resources.layers;
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EXIT_IF(layers == 0 || image.info.data.size % layers != 0 ||
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desc.info.data.address < image.info.data.address);
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const auto slice_size = image.info.data.size / layers;
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const auto offset = desc.info.data.address - image.info.data.address;
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EXIT_IF(slice_size == 0 || offset % slice_size != 0 || offset / slice_size >= layers ||
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desc.info.resources.layers > layers - offset / slice_size);
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image.stencil_subresources = {0, desc.info.resources.levels,
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static_cast<uint32_t>(offset / slice_size),
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desc.info.resources.layers};
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}
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image.info.stencil = desc.info.stencil;
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image.info.metadata = desc.info.metadata;
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if (desc.info.HasMetadata()) {
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@@ -1491,9 +1511,11 @@ bool TextureCache::ClearImageFromBuffer(CommandBuffer& command, uint64_t address
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if (command.IsInvalid() || !GuestRange {address, size}.Valid()) {
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EXIT("TextureCache: invalid image clear\n");
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}
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std::scoped_lock lock {m_lock};
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ImageId selected {};
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vk::ImageAspectFlags aspect {};
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std::scoped_lock lock {m_lock};
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ImageId selected {};
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ImageId stencil_id {};
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vk::ImageAspectFlags aspect {};
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ImageSubresourceRange subresources;
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for (const auto id: FindImagesInRegion(address, size, false)) {
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auto owner = m_slot_images.try_get(id);
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if (owner == nullptr) {
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@@ -1501,10 +1523,13 @@ bool TextureCache::ClearImageFromBuffer(CommandBuffer& command, uint64_t address
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}
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vk::ImageAspectFlags candidate {};
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ImageId candidate_id = id;
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ImageSubresourceRange candidate_subresources {
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0, owner->info.resources.levels, 0, owner->info.TransferLayers()};
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if (owner->depth_id && owner->info.data.address == address &&
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owner->info.data.size == size) {
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candidate = vk::ImageAspectFlagBits::eStencil;
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candidate_id = owner->depth_id;
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candidate = vk::ImageAspectFlagBits::eStencil;
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candidate_id = owner->depth_id;
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candidate_subresources = owner->stencil_subresources;
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owner = m_slot_images.try_get(candidate_id);
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if (owner == nullptr || owner->backing.image == nullptr || !owner->info.HasStencil()) {
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continue;
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@@ -1517,11 +1542,13 @@ bool TextureCache::ClearImageFromBuffer(CommandBuffer& command, uint64_t address
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if (!candidate) {
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continue;
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}
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if (selected && selected != candidate_id) {
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if (selected && (selected != candidate_id || subresources != candidate_subresources)) {
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return false;
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}
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selected = candidate_id;
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aspect = candidate;
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selected = candidate_id;
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stencil_id = candidate == vk::ImageAspectFlagBits::eStencil ? id : ImageId {};
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aspect = candidate;
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subresources = candidate_subresources;
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}
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if (!selected) {
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return false;
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@@ -1543,7 +1570,12 @@ bool TextureCache::ClearImageFromBuffer(CommandBuffer& command, uint64_t address
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clear.depthStencil.stencil = stencil_clear;
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}
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ClearImage(command, selected, image.backing.format,
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{aspect, 0, image.info.resources.levels, 0, image.info.TransferLayers()}, clear);
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{aspect, subresources.base_level, subresources.level_count,
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subresources.base_layer, subresources.layer_count}, clear);
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if (stencil_id) {
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TrackImage(stencil_id);
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CommitGpuWrite(m_slot_images[stencil_id]);
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}
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return true;
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}
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@@ -673,7 +673,9 @@ Prospero::BufferFormat RenderTargetTransferFormat(uint32_t bytes_per_element) {
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} // namespace ImageOps
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Image::Image(GraphicContext& graphics, CommandScheduler& scheduler, const ImageInfo& image_info)
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: info(image_info), m_graphics(graphics), m_scheduler(scheduler) {
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: info(image_info),
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stencil_subresources {0, image_info.resources.levels, 0, image_info.resources.layers},
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m_graphics(graphics), m_scheduler(scheduler) {
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KYTY_PROFILER_FUNCTION();
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ImageOps::Validate(info);
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m_cpu_dirty =
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@@ -148,6 +148,8 @@ public:
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uint64_t track_addr = 0;
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uint64_t track_addr_end = 0;
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ImageId depth_id {};
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// The current stencil plane's mapping into the depth image, also retained by its association.
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ImageSubresourceRange stencil_subresources;
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uint64_t tick_accessed_last = 0;
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size_t lru_id = 0;
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