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https://github.com/KytyPS5/KytyPS5.git
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UFC 5 in-game (#883)
* shader: release descriptor dependencies * shader: simplify shared-exit control flow * shader: fix scalar memory loads * shader: fix LDS counter bounds * renderer: skip inactive pixel shaders * shader: respect FP32 mode in comparisons * renderer: fix sampler border colors * shader: resolve descriptors from control flow * shader: resolve descriptors before resource planning * shader: handle scalar guards for image bounds * shader: handle reduced guards for image loops * shader: fix wave guards and material indices * shader: preserve scalar buffer offset alignment and carry * shader: prove masked loop bounds across iteration transitions * shader: preserve source and IR before resource tracking failures * shader: track material keys selected from active lanes * shader: remove obsolete post-dominator analysis * shader: follow bounds guards through control-flow joins
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+9
-9
@@ -14,10 +14,10 @@ SamplerCache::~SamplerCache() {
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}
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}
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vk::Sampler SamplerCache::GetSampler(const ShaderSamplerResource& r) {
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vk::Sampler SamplerCache::GetSampler(const ShaderSamplerResource& r, bool integer_border) {
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Common::LockGuard lock(m_mutex);
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const SamplerKey key {r.fields[0], r.fields[1], r.fields[2], r.fields[3]};
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const SamplerKey key {r.fields[0], r.fields[1], r.fields[2], r.fields[3], integer_border};
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if (auto iter = m_samplers.find(key); iter != m_samplers.end()) {
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return iter->second;
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}
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@@ -93,23 +93,23 @@ vk::Sampler SamplerCache::GetSampler(const ShaderSamplerResource& r) {
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return vk::SamplerAddressMode::eClampToBorder;
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};
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vk::BorderColor border = vk::BorderColor::eIntTransparentBlack;
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vk::BorderColor border = integer_border ? vk::BorderColor::eIntTransparentBlack
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: vk::BorderColor::eFloatTransparentBlack;
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switch (static_cast<Prospero::SamplerBorderColor>(r.BorderColorType())) {
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case Prospero::SamplerBorderColor::kTransBlack:
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border = vk::BorderColor::eIntTransparentBlack;
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break;
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case Prospero::SamplerBorderColor::kTransBlack: break;
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case Prospero::SamplerBorderColor::kOpaqueBlack:
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border = vk::BorderColor::eIntOpaqueBlack;
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border = integer_border ? vk::BorderColor::eIntOpaqueBlack
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: vk::BorderColor::eFloatOpaqueBlack;
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break;
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case Prospero::SamplerBorderColor::kOpaqueWhite:
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border = vk::BorderColor::eIntOpaqueWhite;
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border = integer_border ? vk::BorderColor::eIntOpaqueWhite
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: vk::BorderColor::eFloatOpaqueWhite;
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break;
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case Prospero::SamplerBorderColor::kFromTable:
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LOGF(
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"temporary: approximating table border color as transparent black, index = %" PRIu16
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"\n",
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r.BorderColorPtr());
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border = vk::BorderColor::eIntTransparentBlack;
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break;
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default: EXIT("unknown border color: %d", static_cast<int>(r.BorderColorType()));
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}
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+2
-2
@@ -24,10 +24,10 @@ public:
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~SamplerCache();
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KYTY_CLASS_NO_COPY(SamplerCache);
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vk::Sampler GetSampler(const ShaderSamplerResource& r);
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vk::Sampler GetSampler(const ShaderSamplerResource& r, bool integer_border);
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private:
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using SamplerKey = std::array<uint32_t, 4>;
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using SamplerKey = std::array<uint32_t, 5>;
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struct SamplerKeyHash {
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std::size_t operator()(const SamplerKey& key) const {
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