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https://github.com/KytyPS5/KytyPS5.git
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UFC 5 in-game (#883)
* shader: release descriptor dependencies * shader: simplify shared-exit control flow * shader: fix scalar memory loads * shader: fix LDS counter bounds * renderer: skip inactive pixel shaders * shader: respect FP32 mode in comparisons * renderer: fix sampler border colors * shader: resolve descriptors from control flow * shader: resolve descriptors before resource planning * shader: handle scalar guards for image bounds * shader: handle reduced guards for image loops * shader: fix wave guards and material indices * shader: preserve scalar buffer offset alignment and carry * shader: prove masked loop bounds across iteration transitions * shader: preserve source and IR before resource tracking failures * shader: track material keys selected from active lanes * shader: remove obsolete post-dominator analysis * shader: follow bounds guards through control-flow joins
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@@ -15,7 +15,6 @@
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#include "graphics/shader/recompiler/ir/passes/ResourceMaterialization.h"
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#include "graphics/shader/recompiler/ir/passes/ResourceTracking.h"
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#include "graphics/shader/recompiler/ir/passes/ShaderInfoCollection.h"
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#include "graphics/shader/recompiler/ir/passes/SrtWalker.h"
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#include "graphics/shader/recompiler/ir/passes/SsaRewrite.h"
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#include <algorithm>
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@@ -548,30 +547,40 @@ TranslateResult TranslateProgram(std::span<const uint32_t> code, const CompileOp
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LOGF("%s phase begin: stage=%s hash=0x%016" PRIx64 " CFG BuildGraph\n", GetDumpLabel(options),
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StageName(options.stage), options.shader_hash);
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auto cfg = CFG::BuildGraph(decoded);
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auto native_cfg = CFG::BuildGraph(decoded);
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CFG::Graph structured_cfg;
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auto* selected_cfg = &native_cfg;
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LOGF("%s phase end: stage=%s hash=0x%016" PRIx64 " CFG BuildGraph blocks=%" PRIu64
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" loops=%" PRIu64 " back_edges=%" PRIu64 " elapsed_ms=%" PRIu64 "\n",
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GetDumpLabel(options), StageName(options.stage), options.shader_hash,
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static_cast<uint64_t>(cfg.blocks.size()), static_cast<uint64_t>(cfg.natural_loops.size()),
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static_cast<uint64_t>(cfg.back_edges.size()), phase_ms());
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if (cfg.irreducible) {
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LogDispatcherFallback(options, cfg, "build");
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static_cast<uint64_t>(native_cfg.blocks.size()),
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static_cast<uint64_t>(native_cfg.natural_loops.size()),
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static_cast<uint64_t>(native_cfg.back_edges.size()), phase_ms());
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if (native_cfg.irreducible) {
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LogDispatcherFallback(options, native_cfg, "build");
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} else {
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LOGF("%s phase begin: stage=%s hash=0x%016" PRIx64 " CFG Structurize\n",
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GetDumpLabel(options), StageName(options.stage), options.shader_hash);
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if (!CFG::Structurize(cfg)) {
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LogDispatcherFallback(options, cfg, "structurize");
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structured_cfg = CFG::Structurize(native_cfg);
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if (structured_cfg.unsupported) {
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native_cfg.unsupported = true;
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native_cfg.failure_kind = structured_cfg.failure_kind;
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native_cfg.failure_block = structured_cfg.failure_block;
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native_cfg.unsupported_reason = structured_cfg.unsupported_reason;
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LogDispatcherFallback(options, native_cfg, "structurize");
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} else {
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selected_cfg = &structured_cfg;
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LOGF("%s structured CFG success: blocks=%" PRIu64 "\n", GetDumpLabel(options),
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static_cast<uint64_t>(cfg.blocks.size()));
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static_cast<uint64_t>(selected_cfg->blocks.size()));
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}
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LOGF("%s phase end: stage=%s hash=0x%016" PRIx64 " CFG Structurize blocks=%" PRIu64
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" loops=%" PRIu64 " elapsed_ms=%" PRIu64 "\n",
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GetDumpLabel(options), StageName(options.stage), options.shader_hash,
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static_cast<uint64_t>(cfg.blocks.size()),
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static_cast<uint64_t>(cfg.natural_loops.size()), phase_ms());
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static_cast<uint64_t>(selected_cfg->blocks.size()),
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static_cast<uint64_t>(selected_cfg->natural_loops.size()), phase_ms());
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}
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const auto& cfg = *selected_cfg;
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Frontend::EmbeddedFetchPlan embedded_fetch;
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if ((options.stage == ShaderType::Vertex || options.stage == ShaderType::Local) &&
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options.input_info.vertex != nullptr && options.input_info.vertex->fetch_embedded) {
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@@ -614,15 +623,21 @@ TranslateResult TranslateProgram(std::span<const uint32_t> code, const CompileOp
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IR::EliminateDeadCode(ir.blocks);
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}
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LowerTessellationMemory(ir, options);
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IR::BuildSrtPlan(ir);
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IR::EliminateDeadCode(ir.blocks);
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IR::TrackResources(ir);
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std::string cfg_dump;
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if (options.dump_ir) {
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cfg_dump = CFG::GraphToString(cfg);
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if (options.early_dump) {
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LOGF("%s native IR before resource tracking:\n%s", GetDumpLabel(options),
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MakeIrDump(cfg_dump, ir).c_str());
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}
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}
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IR::TrackResources(ir, decoded, native_cfg);
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IR::EliminateDeadCode(ir.blocks);
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TranslateResult result;
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result.program = std::move(ir);
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if (options.dump_ir) {
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result.decoded_dump = std::move(decoded_dump);
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result.cfg_dump = CFG::GraphToString(cfg);
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result.cfg_dump = std::move(cfg_dump);
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}
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return result;
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}
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@@ -634,6 +649,35 @@ CompileResult CompileProgram(TranslateResult translated, const CompileOptions& o
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const auto emit_begin = std::chrono::steady_clock::now();
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auto& ir = translated.program;
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IR::ApplyResourceSpecialization(ir, specialization);
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// The resource plan owns host descriptor evaluation now. Keep only dependencies consumed
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// by GPU memory operations; bound descriptor dwords must not retain shader instructions.
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for (auto& inst: ir.value_storage) {
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inst.Invalidate();
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}
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for (auto* block: ir.blocks) {
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for (auto& inst: *block) {
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const auto op = inst.GetOpcode();
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uint32_t first = 0;
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if (op == IR::ValueOpcode::GetBufferResource) {
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if (std::ranges::any_of(inst.Uses(), [&](const IR::Use& use) {
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return ir.memory_info[use.user->Flags<IR::MemoryFlags>().index].kind ==
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IR::ResourceKind::IndirectBuffer;
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})) {
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continue;
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}
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} else if (op == IR::ValueOpcode::GetImageResource) {
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const auto resource = inst.Flags<uint32_t>();
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first = resource < ir.info.images.size() &&
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ir.info.images[resource].indirect_root == resource ? 1u : 0u;
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} else if (op != IR::ValueOpcode::GetSamplerResource) {
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continue;
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}
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for (size_t index = first; index < inst.NumArgs(); index++) {
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inst.SetArg(index, IR::Value(0u));
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}
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}
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}
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ir.value_storage.clear();
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IR::RemoveIdentities(ir.blocks);
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IR::EliminateDeadCode(ir.blocks);
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