UFC 5 in-game (#883)

* shader: release descriptor dependencies

* shader: simplify shared-exit control flow

* shader: fix scalar memory loads

* shader: fix LDS counter bounds

* renderer: skip inactive pixel shaders

* shader: respect FP32 mode in comparisons

* renderer: fix sampler border colors

* shader: resolve descriptors from control flow

* shader: resolve descriptors before resource planning

* shader: handle scalar guards for image bounds

* shader: handle reduced guards for image loops

* shader: fix wave guards and material indices

* shader: preserve scalar buffer offset alignment and carry

* shader: prove masked loop bounds across iteration transitions

* shader: preserve source and IR before resource tracking failures

* shader: track material keys selected from active lanes

* shader: remove obsolete post-dominator analysis

* shader: follow bounds guards through control-flow joins
This commit is contained in:
nmzik
2026-09-28 16:03:05 +04:00
committed by GitHub
parent 421684e75f
commit 0791f921f6
34 changed files with 3222 additions and 2261 deletions
@@ -81,7 +81,8 @@ bool EquivalentValue(const ResourcePlan& program, Value left, Value right,
program.memory_info[li] != program.memory_info[ri]) {
return false;
}
} else if (lhs->Flags<uint64_t>() != rhs->Flags<uint64_t>()) {
} else if (lhs->GetOpcode() != ValueOpcode::ReadConst &&
lhs->Flags<uint64_t>() != rhs->Flags<uint64_t>()) {
return false;
}
for (size_t index = 0; index < lhs->NumArgs(); index++) {