UFC 5 in-game (#883)

* shader: release descriptor dependencies

* shader: simplify shared-exit control flow

* shader: fix scalar memory loads

* shader: fix LDS counter bounds

* renderer: skip inactive pixel shaders

* shader: respect FP32 mode in comparisons

* renderer: fix sampler border colors

* shader: resolve descriptors from control flow

* shader: resolve descriptors before resource planning

* shader: handle scalar guards for image bounds

* shader: handle reduced guards for image loops

* shader: fix wave guards and material indices

* shader: preserve scalar buffer offset alignment and carry

* shader: prove masked loop bounds across iteration transitions

* shader: preserve source and IR before resource tracking failures

* shader: track material keys selected from active lanes

* shader: remove obsolete post-dominator analysis

* shader: follow bounds guards through control-flow joins
This commit is contained in:
nmzik
2026-09-28 16:03:05 +04:00
committed by GitHub
parent 421684e75f
commit 0791f921f6
34 changed files with 3222 additions and 2261 deletions
@@ -52,6 +52,10 @@ struct PermlaneFlags {
static_assert(sizeof(PermlaneFlags) <= sizeof(uint64_t));
static_assert(std::is_trivially_copyable_v<PermlaneFlags>);
struct FPCompareFlags {
bool flush_input_denorms = false;
};
struct MemoryFlags {
uint32_t index = 0;
uint32_t pc = 0;
@@ -4,6 +4,7 @@ VALUE_OPCODE(Identity, Opaque, Opaque)
VALUE_OPCODE(Void, Void)
VALUE_OPCODE(Reference, Void, U1)
VALUE_OPCODE(ReferenceU32, Void, U32)
VALUE_OPCODE(ConditionRef, U1, U1)
// Translation and register-state pseudo operations.
VALUE_OPCODE(GetUserData, U32, ScalarReg)
@@ -274,8 +275,8 @@ VALUE_OPCODE(SharedAtomicUMax32, U32, U32, U32, U1)
VALUE_OPCODE(SharedAtomicAnd32, U32, U32, U32, U1)
VALUE_OPCODE(SharedAtomicOr32, U32, U32, U32, U1)
VALUE_OPCODE(SharedAtomicXor32, U32, U32, U32, U1)
VALUE_OPCODE(DataAppend, U32, U32, U1, U32, U32)
VALUE_OPCODE(DataConsume, U32, U32, U1, U32, U32)
VALUE_OPCODE(DataAppend, U32, U32, U1)
VALUE_OPCODE(DataConsume, U32, U32, U1)
VALUE_OPCODE(SwizzleU32, U32, U32, U32, U1)
VALUE_OPCODE(ImageQueryDimensions, U32x4, ImageResource, ImageAddress)