keep game icon paths native in windows

This commit is contained in:
Augusto Domingos
2026-09-19 14:45:24 +02:00
parent b61b3f2a40
commit 07c9978ac6
3 changed files with 16 additions and 14 deletions
+5 -3
View File
@@ -27,6 +27,7 @@
#include "common/systemInfo.h"
#include "common/threads.h"
#include "common/timer.h"
#include "common/stringUtils.h"
#include "graphics/host_gpu/graphicContext.h"
#include "graphics/host_gpu/renderer/render.h"
#include "graphics/host_gpu/renderer/renderContext.h"
@@ -45,6 +46,7 @@
#include <string>
#include <vector>
#include <vulkan/vk_platform.h>
#include <filesystem>
#define STB_IMAGE_IMPLEMENTATION
#define STBI_NO_SIMD
@@ -945,10 +947,10 @@ struct WindowIcon {
}
};
static void WindowLoadPngIcon(const std::string& path, WindowIcon* icon) {
static void WindowLoadPngIcon(const std::filesystem::path& path, WindowIcon* icon) {
Common::File f;
if (!f.Open(path, Common::File::Mode::Read)) {
EXIT("Can't open icon file %s\n", path.c_str());
EXIT("Can't open icon file %s\n", Common::PathToString(path).c_str());
}
int width = 0;
@@ -974,7 +976,7 @@ void WindowContext::UpdateIcon() {
static bool icon_loaded = false;
if (!icon_loaded) {
std::string icon_path;
std::filesystem::path icon_path;
if (Loader::SystemContentGetIconPath(&icon_path)) {
WindowLoadPngIcon(icon_path, &icon);
}