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https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-20 19:07:01 +02:00
keep game icon paths native in windows
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@@ -647,20 +647,20 @@ uint64_t SystemContentGetFlexibleMemorySize() {
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return sc->psf.GetFlexibleMemorySize();
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}
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bool SystemContentGetIconPath(std::string* path) {
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if (path == nullptr) {
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return false;
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}
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bool SystemContentGetIconPath(std::filesystem::path* path) {
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if (path == nullptr) {
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return false;
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}
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auto* sc = Common::Singleton<SystemContent>::Instance();
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auto* sc = Common::Singleton<SystemContent>::Instance();
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if (sc->icon_path.empty()) {
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return false;
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}
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if (sc->icon_path.empty()) {
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return false;
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}
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*path = Common::PathToString(sc->icon_path);
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*path = sc->icon_path;
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return true;
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return true;
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}
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bool SystemContentGetChunksNum(uint32_t* num) {
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@@ -15,7 +15,7 @@ bool SystemContentParamSfoGetInt(const char* name, int32_t* value);
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bool SystemContentParamSfoGetString(const char* name, std::string* value);
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bool SystemContentParamSfoGetString(const char* name, char* value, size_t value_size);
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uint64_t SystemContentGetFlexibleMemorySize();
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bool SystemContentGetIconPath(std::string* path);
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bool SystemContentGetIconPath(std::filesystem::path* path);
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bool SystemContentGetChunksNum(uint32_t* num);
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} // namespace Loader
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