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https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-22 11:56:58 +02:00
shader: compute DPP permute, rotate, mirror and share lanes with bit-field and XOR ops
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@@ -4,25 +4,16 @@ namespace Libs::Graphics::ShaderRecompiler::Spirv::Emitter {
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DppTargetLane EmitDppPermTargetLane(EmitterState& state, uint32_t subid, uint32_t control,
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uint32_t lane_bits) {
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const auto lane_mask = (1u << lane_bits) - 1u;
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const auto group_base = state.builder.AllocateId();
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const auto lane = state.builder.AllocateId();
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const auto shift = state.builder.AllocateId();
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const auto selected0 = state.builder.AllocateId();
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const auto selected = state.builder.AllocateId();
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const auto target = state.builder.AllocateId();
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state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), group_base, subid,
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ConstantU32(state, ~lane_mask));
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state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), lane, subid,
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ConstantU32(state, lane_mask));
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state.builder.AddFunction(spv::OpIMul, TypeU32(state), shift, lane,
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ConstantU32(state, lane_bits));
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state.builder.AddFunction(spv::OpShiftRightLogical, TypeU32(state), selected0,
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ConstantU32(state, control), shift);
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state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), selected, selected0,
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ConstantU32(state, lane_mask));
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state.builder.AddFunction(spv::OpBitwiseOr, TypeU32(state), target, group_base, selected);
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return {target, ConstantBool(state, true)};
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// Each lane of a group takes its lane_bits-wide source index from control.
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const auto lane = Binary(state, spv::OpBitwiseAnd, TypeU32(state), subid,
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ConstantU32(state, (1u << lane_bits) - 1u));
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const auto selected = EmitNative<spv::OpBitFieldUExtract, IR::Type::U32>(
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state, ConstantU32(state, control),
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Binary(state, spv::OpIMul, TypeU32(state), lane, ConstantU32(state, lane_bits)),
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ConstantU32(state, lane_bits));
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return {EmitNative<spv::OpBitFieldInsert, IR::Type::U32>(
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state, subid, selected, ConstantU32(state, 0), ConstantU32(state, lane_bits)),
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ConstantBool(state, true)};
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}
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DppTargetLane EmitDppRowShiftTargetLane(EmitterState& state, uint32_t subid, uint32_t amount,
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@@ -53,42 +44,19 @@ DppTargetLane EmitDppRowShiftTargetLane(EmitterState& state, uint32_t subid, uin
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DppTargetLane EmitDppRowRotateRightTargetLane(EmitterState& state, uint32_t subid,
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uint32_t amount) {
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const auto row = state.builder.AllocateId();
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const auto lane = state.builder.AllocateId();
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const auto in_high = state.builder.AllocateId();
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const auto minus = state.builder.AllocateId();
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const auto plus = state.builder.AllocateId();
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const auto selected = state.builder.AllocateId();
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const auto target = state.builder.AllocateId();
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state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), row, subid,
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ConstantU32(state, 0xfffffff0u));
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state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), lane, subid,
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ConstantU32(state, 15));
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state.builder.AddFunction(spv::OpUGreaterThanEqual, TypeBool(state), in_high, lane,
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ConstantU32(state, amount));
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state.builder.AddFunction(spv::OpISub, TypeU32(state), minus, lane, ConstantU32(state, amount));
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state.builder.AddFunction(spv::OpIAdd, TypeU32(state), plus, lane,
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ConstantU32(state, 16u - amount));
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state.builder.AddFunction(spv::OpSelect, TypeU32(state), selected, in_high, minus, plus);
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state.builder.AddFunction(spv::OpBitwiseOr, TypeU32(state), target, row, selected);
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return {target, ConstantBool(state, true)};
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// Rotation wraps within the row, so only the low four lane bits change.
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const auto rotated = Binary(state, spv::OpISub, TypeU32(state), subid, ConstantU32(state, amount));
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return {EmitNative<spv::OpBitFieldInsert, IR::Type::U32>(state, subid, rotated,
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ConstantU32(state, 0),
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ConstantU32(state, 4)),
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ConstantBool(state, true)};
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}
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DppTargetLane EmitDppMirrorTargetLane(EmitterState& state, uint32_t subid, bool half_row) {
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const auto base_mask = half_row ? 0xfffffff8u : 0xfffffff0u;
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const auto lane_mask = half_row ? 7u : 15u;
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const auto base = state.builder.AllocateId();
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const auto lane = state.builder.AllocateId();
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const auto mirrored = state.builder.AllocateId();
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const auto target = state.builder.AllocateId();
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state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), base, subid,
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ConstantU32(state, base_mask));
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state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), lane, subid,
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ConstantU32(state, lane_mask));
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state.builder.AddFunction(spv::OpISub, TypeU32(state), mirrored, ConstantU32(state, lane_mask),
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lane);
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state.builder.AddFunction(spv::OpBitwiseOr, TypeU32(state), target, base, mirrored);
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return {target, ConstantBool(state, true)};
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// Mirroring lane i of a row or half row reads lane (size - 1 - i), which flips its low bits.
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return {Binary(state, spv::OpBitwiseXor, TypeU32(state), subid,
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ConstantU32(state, half_row ? 7u : 15u)),
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ConstantBool(state, true)};
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}
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DppTargetLane EmitDppTargetLane(EmitterState& state, const IR::DppMoveFlags& flags) {
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@@ -117,13 +85,10 @@ DppTargetLane EmitDppTargetLane(EmitterState& state, const IR::DppMoveFlags& fla
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}
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// row_share:N reads lane N of the caller's row of 16.
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if (control >= 0x150u && control <= 0x15fu) {
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const auto row = state.builder.AllocateId();
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const auto target = state.builder.AllocateId();
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state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), row, subid,
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ConstantU32(state, 0xfffffff0u));
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state.builder.AddFunction(spv::OpBitwiseOr, TypeU32(state), target, row,
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ConstantU32(state, control & 0xfu));
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return {target, ConstantBool(state, true)};
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return {EmitNative<spv::OpBitFieldInsert, IR::Type::U32>(
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state, subid, ConstantU32(state, control & 0xfu), ConstantU32(state, 0),
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ConstantU32(state, 4)),
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ConstantBool(state, true)};
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}
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if (control >= 0x160u && control <= 0x16fu) {
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const auto target = state.builder.AllocateId();
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