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shader: support FP64 conversions used by FighterZ (#884)
shader: support float and unsigned widening to FP64 Co-authored-by: nmzik <Nmzik@mail.ru>
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@@ -31,7 +31,9 @@ uint32_t EmitConvertSigned32ToFloat(EmitterState& state, uint32_t arg0) {
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inline constexpr auto EmitConvertF32S32 = EmitConvertSigned32ToFloat<IR::Type::F32>;
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inline constexpr auto EmitConvertF64S32 = EmitConvertSigned32ToFloat<IR::Type::F64>;
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uint32_t EmitConvertF32F64(EmitterState& state, uint32_t arg0);
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uint32_t EmitConvertF64F32(EmitterState& state, uint32_t arg0);
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EMIT_NATIVE(ConvertF32U32, OpConvertUToF, F32, uint32_t)
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EMIT_NATIVE(ConvertF64U32, OpConvertUToF, F64, uint32_t)
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EMIT_NATIVE(CompositeConstructU64, OpCompositeConstruct, U64, uint32_t, uint32_t)
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EMIT_NATIVE(CompositeConstructU32x2, OpCompositeConstruct, U32x2, uint32_t, uint32_t)
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EMIT_NATIVE(CompositeConstructU32x3, OpCompositeConstruct, U32x3, uint32_t, uint32_t, uint32_t)
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