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shader: support FP64 conversions used by FighterZ (#884)
shader: support float and unsigned widening to FP64 Co-authored-by: nmzik <Nmzik@mail.ru>
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@@ -156,6 +156,8 @@ enum class Opcode {
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V_DOT2C_F32_F16,
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V_CVT_F64_I32,
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V_CVT_F32_F64,
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V_CVT_F64_F32,
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V_CVT_F64_U32,
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V_CVT_F32_I32,
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V_CVT_F32_U32,
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V_CVT_U32_F32,
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