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graphics: refactoring #2
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@@ -9,6 +9,8 @@
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namespace Libs::Graphics {
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class RenderCommandBuffer;
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namespace HW {
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class Context;
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class Shader;
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@@ -26,7 +28,7 @@ struct ScissorRect {
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};
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uint32_t render_target_mask_slot(uint32_t mask, uint32_t slot);
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uint32_t render_target_first_bound_slot(const HW::Context& hw);
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uint32_t render_target_first_bound_slot(const RenderCommandBuffer& buffer);
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bool graphics_debug_dump_enabled();
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void uc_print(const char* func, const HW::UserConfig& uc);
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void uc_check(const HW::UserConfig& uc);
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@@ -34,8 +36,8 @@ void sh_print(const char* func, const HW::Shader& uc);
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void sh_check(const HW::Shader& uc);
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std::vector<std::string> rt_print(const char* func, const HW::RenderTarget& rt);
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bool RenderIsColorTileModeLinear(uint32_t tile_mode);
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void hw_print(const HW::Context& hw);
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void hw_check(const HW::Context& hw);
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void hw_print(const RenderCommandBuffer& buffer);
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void hw_check(const RenderCommandBuffer& buffer);
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void LogDrawPhase(const char* draw_name, const char* phase);
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ScissorRect calc_final_scissor(const HW::ScreenViewport& vp, const HW::ScanModeControl& smc,
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vk::Extent2D extent);
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