graphics: refactoring #2

This commit is contained in:
nmzik
2026-07-21 07:20:55 +02:00
parent b51d4322cc
commit 0a5f78c727
137 changed files with 10230 additions and 10893 deletions
+226 -261
View File
@@ -70,7 +70,7 @@ static std::atomic<uint32_t> g_mrt_state_log_count = 0;
static std::atomic<uint32_t> g_shader_stage_log_count = 0;
static std::atomic<uint32_t> g_framebuffer_skip_log_count = 0;
static bool ResolveColorTargets(uint64_t submit_id, CommandBuffer* buffer, const HW::Context& hw,
static bool ResolveColorTargets(uint64_t submit_id, RenderCommandBuffer& buffer,
uint32_t render_target_slice_offset);
static const char* RenderColorTypeName(RenderColorType type) {
@@ -87,8 +87,10 @@ static bool IsDualSourceBlendFactor(uint32_t factor) {
}
static void LogFramebufferSkip(const char* draw_name, const RenderColorInfo& color,
const RenderDepthInfo& depth, const HW::Context* ctx,
const HW::UserConfig* ucfg, uint32_t index_count, uint32_t flags) {
const RenderDepthInfo& depth, const RenderCommandBuffer& buffer,
uint32_t index_count, uint32_t flags) {
const auto& ctx = buffer.GetRegisters();
const auto& ucfg = buffer.GetUserConfig();
if (!graphics_debug_dump_enabled()) {
return;
}
@@ -104,19 +106,17 @@ static void LogFramebufferSkip(const char* draw_name, const RenderColorInfo& col
" prim=%u index_count=%u flags=0x%08" PRIx32 "\n",
log_id, draw_name, RenderColorTypeName(color.type), color.base_addr, color.buffer_size,
color.vulkan_buffer != nullptr ? "yes" : "no", VulkanToString(depth.format).c_str(),
depth.vulkan_buffer != nullptr ? "yes" : "no", depth.vaddr_num,
ctx != nullptr ? ctx->GetRenderTargetMask() : 0, ucfg != nullptr ? ucfg->GetPrimType() : 0,
index_count, flags);
depth.vulkan_buffer != nullptr ? "yes" : "no", depth.vaddr_num, ctx.GetRenderTargetMask(),
ucfg.GetPrimType(), index_count, flags);
}
static void LogMrtState(const char* draw_name, const HW::Context* ctx,
static void LogMrtState(const char* draw_name, const RenderCommandBuffer& buffer,
const ShaderPixelInputInfo& ps_input_info) {
EXIT_IF(ctx == nullptr);
const auto& sh_regs = ctx->GetShaderRegisters();
const auto rt_mask = ctx->GetRenderTargetMask();
const auto& ctx = buffer.GetRegisters();
const auto& sh_regs = ctx.GetShaderRegisters();
const auto rt_mask = ctx.GetRenderTargetMask();
const auto cb_shader_mask = sh_regs.m_cbShaderMask;
const auto& bc0 = ctx->GetBlendControl(0);
const auto& bc0 = ctx.GetBlendControl(0);
bool interesting = rt_mask != 0x0f || (cb_shader_mask & ~0x0fu) != 0 ||
IsDualSourceBlendFactor(bc0.color_srcblend) ||
@@ -125,7 +125,7 @@ static void LogMrtState(const char* draw_name, const HW::Context* ctx,
IsDualSourceBlendFactor(bc0.alpha_destblend)));
for (uint32_t i = 1; i < 8; i++) {
const auto& rt = ctx->GetRenderTarget(i);
const auto& rt = ctx.GetRenderTarget(i);
if (rt.base.addr != 0 || ps_input_info.target_output_mode[i] != 0 ||
((rt_mask >> (i * 4u)) & 0x0fu) != 0 || ((cb_shader_mask >> (i * 4u)) & 0x0fu) != 0) {
interesting = true;
@@ -148,8 +148,8 @@ static void LogMrtState(const char* draw_name, const HW::Context* ctx,
bc0.separate_alpha_blend ? "true" : "false");
for (uint32_t i = 0; i < 8; i++) {
const auto& rt = ctx->GetRenderTarget(i);
const auto& bc = ctx->GetBlendControl(i);
const auto& rt = ctx.GetRenderTarget(i);
const auto& bc = ctx.GetBlendControl(i);
const auto ctm = (rt_mask >> (i * 4u)) & 0x0fu;
const auto csm = (cb_shader_mask >> (i * 4u)) & 0x0fu;
@@ -171,10 +171,11 @@ static void LogMrtState(const char* draw_name, const HW::Context* ctx,
}
static void LogDrawTargetState(const char* draw_name, const RenderColorInfo& color,
const RenderDepthInfo& depth, const HW::Context* ctx,
const HW::UserConfig* ucfg,
const RenderDepthInfo& depth, const RenderCommandBuffer& buffer,
const ShaderPixelInputInfo& ps_input_info, uint32_t index_count,
uint32_t flags) {
const auto& ctx = buffer.GetRegisters();
const auto& ucfg = buffer.GetUserConfig();
if (color.type == RenderColorType::NoColorOutput) {
return;
}
@@ -184,13 +185,10 @@ static void LogDrawTargetState(const char* draw_name, const RenderColorInfo& col
return;
}
EXIT_IF(ctx == nullptr);
EXIT_IF(ucfg == nullptr);
const auto& cc = ctx->GetColorControl();
const auto& bc = ctx->GetBlendControl(color.target_slot);
const auto& dc = ctx->GetDepthControl();
const auto& vp = ctx->GetScreenViewport();
const auto& cc = ctx.GetColorControl();
const auto& bc = ctx.GetBlendControl(color.target_slot);
const auto& dc = ctx.GetDepthControl();
const auto& vp = ctx.GetScreenViewport();
const auto& vp0 = vp.viewports[0];
const auto& ps_resources = ps_input_info.stage.program->info;
const auto sampled_images = std::count_if(
@@ -200,7 +198,7 @@ static void LogDrawTargetState(const char* draw_name, const RenderColorInfo& col
});
vk::Extent2D extent = color.vulkan_buffer != nullptr ? color.extent : vk::Extent2D {};
auto sc = calc_final_scissor(vp, ctx->GetScanModeControl(), extent);
auto sc = calc_final_scissor(vp, ctx.GetScanModeControl(), extent);
LOGF(
"DrawTargetState[%u]: frame=%d %s target=%s addr=0x%010" PRIx64
@@ -210,8 +208,8 @@ static void LogDrawTargetState(const char* draw_name, const RenderColorInfo& col
" depth_test=%s depth_write=%s depth_func=%u depth_clear=%s viewport=(%.1f,%.1f %.1fx%.1f) "
"scissor=(%d,%d)-(%d,%d)\n",
log_id, GraphicsRunGetFrameNum(), draw_name, RenderColorTypeName(color.type),
color.base_addr, extent.width, extent.height, ucfg->GetPrimType(), index_count, flags,
ctx->GetRenderTargetMask(), color.color_clear_enable ? "true" : "false",
color.base_addr, extent.width, extent.height, ucfg.GetPrimType(), index_count, flags,
ctx.GetRenderTargetMask(), color.color_clear_enable ? "true" : "false",
color.color_clear_value.float32[0], color.color_clear_value.float32[1],
color.color_clear_value.float32[2], color.color_clear_value.float32[3], cc.mode, cc.op,
bc.enable ? "true" : "false", bc.color_srcblend, bc.color_destblend, bc.color_comb_fcn,
@@ -223,7 +221,7 @@ static void LogDrawTargetState(const char* draw_name, const RenderColorInfo& col
vp0.yoffset - vp0.yscale, vp0.xscale * 2.0f, vp0.yscale * 2.0f, sc.left, sc.top, sc.right,
sc.bottom);
LogMrtState(draw_name, ctx, ps_input_info);
LogMrtState(draw_name, buffer, ps_input_info);
}
static void LogDrawInputState(const RenderColorInfo& color,
@@ -305,11 +303,11 @@ static void LogDrawInputState(const RenderColorInfo& color,
}
}
static void VulkanCmdSetColorWriteEnableEXT(GraphicContext* ctx, vk::CommandBuffer command_buffer,
uint32_t attachment_count,
const vk::Bool32* p_color_write_enables) {
EXIT_IF(ctx == nullptr);
EXIT_IF(ctx->device == nullptr);
static void VulkanCmdSetColorWriteEnableEXT(const RenderCommandBuffer& buffer,
vk::CommandBuffer command_buffer,
uint32_t attachment_count,
const vk::Bool32* p_color_write_enables) {
EXIT_IF(buffer.GetGraphics().device == nullptr);
if (VULKAN_HPP_DEFAULT_DISPATCHER.vkCmdSetColorWriteEnableEXT == nullptr) {
EXIT("vkCmdSetColorWriteEnableEXT not present\n");
@@ -317,11 +315,12 @@ static void VulkanCmdSetColorWriteEnableEXT(GraphicContext* ctx, vk::CommandBuff
command_buffer.setColorWriteEnableEXT(attachment_count, p_color_write_enables);
}
static PipelineDynamicParameters BuildGraphicsDynamicParams(const HW::Context& ctx,
const RenderColorInfo* colors,
uint32_t color_count,
const RenderDepthInfo& depth) {
static PipelineDynamicParameters BuildGraphicsDynamicParams(const RenderCommandBuffer& buffer,
const RenderColorInfo* colors,
uint32_t color_count,
const RenderDepthInfo& depth) {
EXIT_IF(colors == nullptr);
const auto& ctx = buffer.GetRegisters();
PipelineDynamicParameters ret {};
ret.color_write_count = color_count;
@@ -362,7 +361,7 @@ static PipelineDynamicParameters BuildGraphicsDynamicParams(const HW::Context&
return ret;
}
static void SetDynamicParams(vk::CommandBuffer vk_buffer,
static void SetDynamicParams(const RenderCommandBuffer& buffer, vk::CommandBuffer vk_buffer,
const PipelineDynamicParameters& dynamic_params) {
KYTY_PROFILER_FUNCTION();
@@ -414,14 +413,12 @@ static void SetDynamicParams(vk::CommandBuffer vk_buffer,
for (uint32_t i = 0; i < dynamic_params.color_write_count; i++) {
enable[i] = (dynamic_params.color_write_enable[i] ? VK_TRUE : VK_FALSE);
}
VulkanCmdSetColorWriteEnableEXT(g_render_ctx->GetGraphicCtx(), vk_buffer,
dynamic_params.color_write_count, enable);
VulkanCmdSetColorWriteEnableEXT(buffer, vk_buffer, dynamic_params.color_write_count, enable);
}
static bool DrawHasValidVertexShader(const HW::Shader* sh_ctx) {
EXIT_IF(sh_ctx == nullptr);
static bool DrawHasValidVertexShader(const HW::Shader& sh_ctx) {
const auto& vs = sh_ctx->GetVs();
const auto& vs = sh_ctx.GetVs();
return vs.gs_regs.chksum != 0 && ShaderAddressValid(vs.es_regs.data_addr);
}
@@ -432,16 +429,14 @@ static bool PixelShaderHasDepthOrCoverageSideEffects(const HW::ShaderRegisters&
db.shader_execute_on_noop;
}
static bool ShouldSkipGeShader(const HW::Context* ctx, const HW::UserConfig* ucfg,
const HW::Shader* sh_ctx) {
EXIT_IF(ctx == nullptr);
EXIT_IF(ucfg == nullptr);
EXIT_IF(sh_ctx == nullptr);
const auto& sh_regs = ctx->GetShaderRegisters();
const auto& ge_cntl = ucfg->GetGeControl();
const auto& vertex_info = sh_ctx->GetVs();
const auto stages = ctx->GetShaderStages();
static bool ShouldSkipGeShader(const RenderCommandBuffer& buffer) {
const auto& ctx = buffer.GetRegisters();
const auto& ucfg = buffer.GetUserConfig();
const auto& sh_ctx = buffer.GetShaders();
const auto& sh_regs = ctx.GetShaderRegisters();
const auto& ge_cntl = ucfg.GetGeControl();
const auto& vertex_info = sh_ctx.GetVs();
const auto stages = ctx.GetShaderStages();
const auto is_known_gs_out_prim_type = [](uint32_t value) {
switch (static_cast<Prospero::GsOutputPrimitiveType>(value)) {
@@ -511,11 +506,11 @@ struct DrawCallInfo {
uint32_t first_instance = 0;
};
static bool DrawHasActivePixelShader(const HW::Context* ctx, const HW::Shader* sh_ctx,
static bool DrawHasActivePixelShader(const RenderCommandBuffer& buffer,
const DrawRenderState& state, const DrawCallInfo& draw) {
EXIT_IF(ctx == nullptr);
EXIT_IF(sh_ctx == nullptr);
EXIT_IF(draw.name == nullptr);
const auto& ctx = buffer.GetRegisters();
const auto& sh_ctx = buffer.GetShaders();
const bool with_depth = (state.depth_info.format != vk::Format::eUndefined &&
state.depth_info.vulkan_buffer != nullptr);
@@ -523,8 +518,8 @@ static bool DrawHasActivePixelShader(const HW::Context* ctx, const HW::Shader* s
return true;
}
const auto& sh_regs = ctx->GetShaderRegisters();
const auto& ps = sh_ctx->GetPs();
const auto& sh_regs = ctx.GetShaderRegisters();
const auto& ps = sh_ctx.GetPs();
return ShaderAddressValid(ps.ps_regs.data_addr) &&
PixelShaderHasDepthOrCoverageSideEffects(sh_regs);
}
@@ -538,8 +533,9 @@ enum class CbColorMode : uint8_t {
DccDecompress = 6,
};
static bool ConsumeMetadataColorOperation(const HW::Context& ctx) {
const auto mode = ctx.GetColorControl().mode;
static bool ConsumeMetadataColorOperation(const RenderCommandBuffer& buffer) {
const auto& ctx = buffer.GetRegisters();
const auto mode = ctx.GetColorControl().mode;
// These AGC CB modes run color-buffer metadata/decompression operations. The shader is a
// dummy vehicle for the CB, and its exported color must not be applied as a normal draw.
// Kyty currently stores host images as expanded Vulkan images and does not track CMASK/DCC
@@ -570,176 +566,160 @@ static uint64_t VertexBufferDescriptorSize(const ShaderVertexInputBuffer& buffer
: buffer.num_records);
}
static void SetDrawDebugPhase(CommandBuffer* buffer, uint64_t submit_id, const DrawCallInfo& draw,
uint32_t phase) {
EXIT_IF(buffer == nullptr);
static void SetDrawDebugPhase(RenderCommandBuffer& buffer, uint64_t submit_id,
const DrawCallInfo& draw, uint32_t phase) {
EXIT_IF(draw.name == nullptr);
buffer->SetDebugInfo(static_cast<uint32_t>(draw.debug_op), submit_id, phase, draw.index_count,
draw.flags, draw.instance_count, draw.first_instance);
buffer.SetDebugInfo(static_cast<uint32_t>(draw.debug_op), submit_id, phase, draw.index_count,
draw.flags, draw.instance_count, draw.first_instance);
}
static bool GetDrawTopology(const HW::UserConfig* ucfg, bool auto_draw, bool use_ngg_rectlist_draw,
vk::PrimitiveTopology* topology) {
EXIT_IF(ucfg == nullptr);
EXIT_IF(topology == nullptr);
static bool GetDrawTopology(const HW::UserConfig& ucfg, bool auto_draw, bool use_ngg_rectlist_draw,
vk::PrimitiveTopology& topology) {
*topology = vk::PrimitiveTopology::ePointList;
topology = vk::PrimitiveTopology::ePointList;
switch (static_cast<Prospero::PrimitiveType>(ucfg->GetPrimType())) {
switch (static_cast<Prospero::PrimitiveType>(ucfg.GetPrimType())) {
case Prospero::PrimitiveType::kNone: return false;
case Prospero::PrimitiveType::kPointList:
*topology = vk::PrimitiveTopology::ePointList;
break;
case Prospero::PrimitiveType::kLineList:
*topology = vk::PrimitiveTopology::eLineList;
topology = vk::PrimitiveTopology::ePointList;
break;
case Prospero::PrimitiveType::kLineList: topology = vk::PrimitiveTopology::eLineList; break;
case Prospero::PrimitiveType::kLineStrip:
*topology = vk::PrimitiveTopology::eLineStrip;
topology = vk::PrimitiveTopology::eLineStrip;
break;
case Prospero::PrimitiveType::kTriList:
*topology = vk::PrimitiveTopology::eTriangleList;
topology = vk::PrimitiveTopology::eTriangleList;
break;
case Prospero::PrimitiveType::kTriFan:
*topology = vk::PrimitiveTopology::eTriangleFan;
topology = vk::PrimitiveTopology::eTriangleFan;
break;
case Prospero::PrimitiveType::kTriStrip:
*topology = vk::PrimitiveTopology::eTriangleStrip;
topology = vk::PrimitiveTopology::eTriangleStrip;
break;
case Prospero::PrimitiveType::kRectList:
*topology = (auto_draw && use_ngg_rectlist_draw ? vk::PrimitiveTopology::eTriangleStrip
: vk::PrimitiveTopology::eTriangleList);
topology = (auto_draw && use_ngg_rectlist_draw ? vk::PrimitiveTopology::eTriangleStrip
: vk::PrimitiveTopology::eTriangleList);
break;
case Prospero::PrimitiveType::kRectListLegacy:
if (!auto_draw) {
EXIT("unknown primitive type: %u\n", ucfg->GetPrimType());
EXIT("unknown primitive type: %u\n", ucfg.GetPrimType());
}
*topology = vk::PrimitiveTopology::eTriangleStrip;
topology = vk::PrimitiveTopology::eTriangleStrip;
break;
case Prospero::PrimitiveType::kQuadListLegacy:
*topology = vk::PrimitiveTopology::eTriangleFan;
topology = vk::PrimitiveTopology::eTriangleFan;
break;
default: EXIT("unknown primitive type: %u\n", ucfg->GetPrimType());
default: EXIT("unknown primitive type: %u\n", ucfg.GetPrimType());
}
return true;
}
static bool PrepareDrawRenderState(uint64_t submit_id, CommandBuffer* buffer, HW::Context* ctx,
HW::UserConfig* ucfg, HW::Shader* sh_ctx,
static bool PrepareDrawRenderState(uint64_t submit_id, RenderCommandBuffer& buffer,
const DrawCallInfo& draw, uint32_t render_target_slice_offset,
bool skip_null_framebuffer, bool log_setup_phases,
DrawRenderState* state) {
EXIT_IF(buffer == nullptr);
EXIT_IF(ctx == nullptr);
EXIT_IF(ucfg == nullptr);
EXIT_IF(sh_ctx == nullptr);
DrawRenderState& state) {
EXIT_IF(draw.name == nullptr);
EXIT_IF(state == nullptr);
auto& ctx = buffer.GetRegisters();
if (log_setup_phases) {
LogDrawPhase(draw.name, "ResolveRenderDepthTarget");
}
ResolveRenderDepthTarget(submit_id, buffer, *ctx, &state->depth_info);
ResolveRenderDepthTarget(submit_id, buffer, state.depth_info);
if (ResolveColorTargets(submit_id, buffer, *ctx, render_target_slice_offset)) {
MarkRenderTargetGpuWritten(state->depth_info);
if (ResolveColorTargets(submit_id, buffer, render_target_slice_offset)) {
MarkRenderTargetGpuWritten(state.depth_info);
return false;
}
MarkRenderTargetGpuWritten(state->depth_info);
MarkRenderTargetGpuWritten(state.depth_info);
if (log_setup_phases) {
LogDrawPhase(draw.name, "ResolveRenderColorTarget");
}
for (uint32_t slot = 0; slot < RENDER_COLOR_ATTACHMENTS_MAX; slot++) {
if (slot == 0 || (render_target_mask_slot(ctx->GetRenderTargetMask(), slot) != 0 &&
ctx->GetRenderTarget(slot).base.addr != 0)) {
ResolveRenderColorTarget(submit_id, buffer, *ctx,
&state->color_info[state->color_count],
if (slot == 0 || (render_target_mask_slot(ctx.GetRenderTargetMask(), slot) != 0 &&
ctx.GetRenderTarget(slot).base.addr != 0)) {
ResolveRenderColorTarget(submit_id, buffer, state.color_info[state.color_count],
render_target_slice_offset, slot);
if (state->color_info[state->color_count].vulkan_buffer != nullptr) {
MarkRenderTargetGpuWritten(state->color_info[state->color_count]);
state->color_count++;
if (state.color_info[state.color_count].vulkan_buffer != nullptr) {
MarkRenderTargetGpuWritten(state.color_info[state.color_count]);
state.color_count++;
}
}
}
const bool with_depth = (state->depth_info.format != vk::Format::eUndefined &&
state->depth_info.vulkan_buffer != nullptr);
if (state->color_count == 0 && !with_depth) {
LogFramebufferSkip(draw.name, state->color_info[0], state->depth_info, ctx, ucfg,
const bool with_depth = (state.depth_info.format != vk::Format::eUndefined &&
state.depth_info.vulkan_buffer != nullptr);
if (state.color_count == 0 && !with_depth) {
LogFramebufferSkip(draw.name, state.color_info[0], state.depth_info, buffer,
draw.index_count, draw.flags);
return false;
}
state->ps_active = DrawHasActivePixelShader(ctx, sh_ctx, *state, draw);
state.ps_active = DrawHasActivePixelShader(buffer, state, draw);
if (log_setup_phases) {
LogDrawPhase(draw.name, "CreateFramebuffer");
}
state->framebuffer = g_render_ctx->GetFramebufferCache()->CreateFramebuffer(
state->color_info, state->color_count, &state->depth_info);
state.framebuffer = GetRenderContext().GetFramebufferCache().CreateFramebuffer(
state.color_info, state.color_count, state.depth_info);
if (state->framebuffer == nullptr && skip_null_framebuffer) {
LogFramebufferSkip(draw.name, state->color_info[0], state->depth_info, ctx, ucfg,
if (state.framebuffer == nullptr && skip_null_framebuffer) {
LogFramebufferSkip(draw.name, state.color_info[0], state.depth_info, buffer,
draw.index_count, draw.flags);
return false;
}
EXIT_NOT_IMPLEMENTED(state->framebuffer == nullptr);
EXIT_NOT_IMPLEMENTED(state->framebuffer->render_pass == nullptr);
EXIT_NOT_IMPLEMENTED(state.framebuffer == nullptr);
EXIT_NOT_IMPLEMENTED(state.framebuffer->render_pass == nullptr);
state->vk_buffer = buffer->Handle();
state.vk_buffer = buffer.Handle();
return true;
}
static void RefreshShaders(HW::Context* ctx, HW::Shader* sh_ctx, const DrawCallInfo& draw,
bool log_phases, DrawRenderState* state) {
EXIT_IF(ctx == nullptr);
EXIT_IF(sh_ctx == nullptr);
static void RefreshShaders(RenderCommandBuffer& buffer, const DrawCallInfo& draw, bool log_phases,
DrawRenderState& state) {
EXIT_IF(draw.name == nullptr);
EXIT_IF(state == nullptr);
auto& ctx = buffer.GetRegisters();
auto& sh_ctx = buffer.GetShaders();
const auto& vertex_shader_info = sh_ctx->GetVs();
const auto& pixel_shader_info = sh_ctx->GetPs();
const auto& shader_regs = ctx->GetShaderRegisters();
const auto& vertex_shader_info = sh_ctx.GetVs();
const auto& pixel_shader_info = sh_ctx.GetPs();
const auto& shader_regs = ctx.GetShaderRegisters();
state->vs_shader = {};
state->ps_shader = {};
state->ps_input_info = {};
state.vs_shader = {};
state.ps_shader = {};
state.ps_input_info = {};
std::array<Prospero::ColorComponentMapping, RENDER_COLOR_ATTACHMENTS_MAX>
target_export_mapping {};
for (uint32_t i = 0; i < state->color_count; i++) {
target_export_mapping[state->color_info[i].target_slot] =
state->color_info[i].export_mapping;
for (uint32_t i = 0; i < state.color_count; i++) {
target_export_mapping[state.color_info[i].target_slot] = state.color_info[i].export_mapping;
}
EXIT_IF(g_render_ctx == nullptr || g_render_ctx->GetGraphicCtx() == nullptr);
const auto lane_mask_mode = SelectGraphicsLaneMaskMode(*g_render_ctx->GetGraphicCtx(), 64u);
const auto lane_mask_mode = SelectGraphicsLaneMaskMode(64u);
if (log_phases) {
LogDrawPhase(draw.name, "ShaderCompileInfoVS");
}
if (!ShaderCompileInfoVS(&vertex_shader_info, &shader_regs, lane_mask_mode,
&state->vs_input_info, &state->vs_shader)) {
if (!ShaderCompileInfoVS(vertex_shader_info, shader_regs, lane_mask_mode, state.vs_input_info,
state.vs_shader)) {
EXIT("ShaderCompileInfoVS failed for draw %s\n", draw.name);
}
if (!state->ps_active) {
if (!state.ps_active) {
return;
}
if (log_phases) {
LogDrawPhase(draw.name, "ShaderCompileInfoPS");
}
if (!ShaderCompileInfoPS(&pixel_shader_info, &shader_regs, lane_mask_mode,
&state->vs_input_info, target_export_mapping, &state->ps_input_info,
&state->ps_shader)) {
if (!ShaderCompileInfoPS(pixel_shader_info, shader_regs, lane_mask_mode, state.vs_input_info,
target_export_mapping, state.ps_input_info, state.ps_shader)) {
EXIT("ShaderCompileInfoPS failed for draw %s\n", draw.name);
}
}
static void BindDrawVertexBuffers(uint64_t submit_id, CommandBuffer* buffer,
static void BindDrawVertexBuffers(uint64_t submit_id, RenderCommandBuffer& buffer,
const DrawCallInfo& draw, vk::CommandBuffer vk_buffer,
const ShaderVertexInputInfo& vs_input_info) {
EXIT_IF(buffer == nullptr);
EXIT_IF(draw.name == nullptr);
(void)submit_id;
@@ -752,13 +732,11 @@ static void BindDrawVertexBuffers(uint64_t submit_id, CommandBuffer* buffer,
vk::DeviceSize offset = 0;
if (size == 0) {
vertices = g_render_ctx->GetBufferCache()->ObtainNullBuffer(
buffer, g_render_ctx->GetGraphicCtx());
vertices = &GetRenderContext().GetBufferCache().ObtainNullBuffer(buffer);
} else {
auto binding = g_render_ctx->GetBufferCache()->ObtainBuffer(
buffer, g_render_ctx->GetGraphicCtx(), addr, size);
vertices = binding.first;
offset = binding.second;
auto binding = GetRenderContext().GetBufferCache().ObtainBuffer(buffer, addr, size);
vertices = &binding.buffer;
offset = binding.offset;
}
EXIT_NOT_IMPLEMENTED(vertices == nullptr);
@@ -766,7 +744,7 @@ static void BindDrawVertexBuffers(uint64_t submit_id, CommandBuffer* buffer,
}
}
static void BindDrawIndexBuffer(CommandBuffer* buffer, vk::CommandBuffer vk_buffer,
static void BindDrawIndexBuffer(RenderCommandBuffer& buffer, vk::CommandBuffer vk_buffer,
const DrawIndexBufferSource& source) {
if (!source.enabled) {
return;
@@ -777,27 +755,24 @@ static void BindDrawIndexBuffer(CommandBuffer* buffer, vk::CommandBuffer vk_buff
vk::DeviceSize index_offset = 0;
if (source.host_data != nullptr) {
vk::DeviceSize range = 0;
if (!g_render_ctx->GetBufferCache()->UploadHostData(buffer, g_render_ctx->GetGraphicCtx(),
source.host_data, source.size, 16,
&index_buffer, &index_offset, &range)) {
if (!GetRenderContext().GetBufferCache().UploadHostData(
buffer, source.host_data, source.size, 16, index_buffer, index_offset, range)) {
EXIT("failed to upload host index buffer\n");
}
} else {
auto binding = g_render_ctx->GetBufferCache()->ObtainBuffer(
buffer, g_render_ctx->GetGraphicCtx(), source.address, source.size);
index_buffer = binding.first;
index_offset = binding.second;
auto binding =
GetRenderContext().GetBufferCache().ObtainBuffer(buffer, source.address, source.size);
index_buffer = &binding.buffer;
index_offset = binding.offset;
}
EXIT_IF(index_buffer == nullptr);
vk_buffer.bindIndexBuffer(index_buffer->buffer, index_offset, source.type);
}
static void LogDrawStateIfNeeded(HW::Context* ctx, HW::UserConfig* ucfg, const DrawCallInfo& draw,
static void LogDrawStateIfNeeded(const RenderCommandBuffer& buffer, const DrawCallInfo& draw,
const DrawRenderState& state, bool always_log,
bool force_legacy_rect_log, uint32_t index_type_and_size,
const void* index_addr) {
EXIT_IF(ctx == nullptr);
EXIT_IF(ucfg == nullptr);
EXIT_IF(draw.name == nullptr);
if (!graphics_debug_dump_enabled()) {
@@ -809,7 +784,7 @@ static void LogDrawStateIfNeeded(HW::Context* ctx, HW::UserConfig* ucfg, const D
}
if (state.ps_active) {
LogDrawTargetState(draw.name, state.color_info[0], state.depth_info, ctx, ucfg,
LogDrawTargetState(draw.name, state.color_info[0], state.depth_info, buffer,
state.ps_input_info, draw.index_count, draw.flags);
}
LogDrawInputState(state.color_info[0], state.vs_input_info, index_type_and_size,
@@ -831,13 +806,12 @@ static bool IsHostExpandedRectListDrawSupported(const ShaderVertexInputInfo& vs_
return draw.index_count == 3 || draw.index_count == emit.draw_vertex_count;
}
static void EmitDrawPrimitives(const HW::UserConfig* ucfg, vk::CommandBuffer vk_buffer,
static void EmitDrawPrimitives(const HW::UserConfig& ucfg, vk::CommandBuffer vk_buffer,
const ShaderVertexInputInfo& vs_input_info, const DrawCallInfo& draw,
const DrawEmitInfo& emit) {
EXIT_IF(ucfg == nullptr);
EXIT_IF(draw.name == nullptr);
switch (static_cast<Prospero::PrimitiveType>(ucfg->GetPrimType())) {
switch (static_cast<Prospero::PrimitiveType>(ucfg.GetPrimType())) {
case Prospero::PrimitiveType::kPointList:
case Prospero::PrimitiveType::kLineList:
case Prospero::PrimitiveType::kLineStrip:
@@ -865,7 +839,7 @@ static void EmitDrawPrimitives(const HW::UserConfig* ucfg, vk::CommandBuffer vk_
break;
case Prospero::PrimitiveType::kRectListLegacy:
if (emit.indexed) {
EXIT("unknown primitive type: %u\n", ucfg->GetPrimType());
EXIT("unknown primitive type: %u\n", ucfg.GetPrimType());
}
// Sarah
EXIT_NOT_IMPLEMENTED(!(draw.index_count == 3 && vs_input_info.buffers_num == 0));
@@ -883,67 +857,63 @@ static void EmitDrawPrimitives(const HW::UserConfig* ucfg, vk::CommandBuffer vk_
}
}
break;
default: EXIT("unknown primitive type: %u\n", ucfg->GetPrimType());
default: EXIT("unknown primitive type: %u\n", ucfg.GetPrimType());
}
}
static void ExecutePreparedDraw(uint64_t submit_id, CommandBuffer* buffer, HW::Context* ctx,
HW::UserConfig* ucfg, HW::Shader* sh_ctx, const DrawCallInfo& draw,
DrawRenderState* state, vk::PrimitiveTopology topology,
const DrawEmitInfo& emit, const DrawIndexBufferSource& index_source,
bool log_pipeline_phase, bool set_bind_debug, bool set_auto_debug) {
EXIT_IF(buffer == nullptr);
EXIT_IF(ctx == nullptr);
EXIT_IF(ucfg == nullptr);
EXIT_IF(sh_ctx == nullptr);
static void ExecutePreparedDraw(uint64_t submit_id, RenderCommandBuffer& buffer,
const DrawCallInfo& draw, DrawRenderState& state,
vk::PrimitiveTopology topology, const DrawEmitInfo& emit,
const DrawIndexBufferSource& index_source, bool log_pipeline_phase,
bool set_bind_debug, bool set_auto_debug) {
EXIT_IF(draw.name == nullptr);
EXIT_IF(state == nullptr);
auto& ucfg = buffer.GetUserConfig();
for (;;) {
const auto recording_generation = buffer->GetRecordingGeneration();
const auto recording_generation = buffer.GetRecordingGeneration();
if (log_pipeline_phase) {
LogDrawPhase(draw.name, "CreatePipeline");
}
auto* pipeline = g_render_ctx->GetPipelineCache()->CreateGraphicsPipeline(
state->framebuffer, state->color_info, state->color_count, &state->depth_info,
&state->vs_input_info, ctx, sh_ctx, &state->ps_input_info, topology, state->ps_active,
state->vs_shader, state->ps_shader);
auto& pipeline = GetRenderContext().GetPipelineCache().CreateGraphicsPipeline(
*state.framebuffer, state.color_info, state.color_count, state.depth_info,
state.vs_input_info, buffer, &state.ps_input_info, topology, state.ps_active,
state.vs_shader, state.ps_shader);
if (set_bind_debug) {
SetDrawDebugPhase(buffer, submit_id, draw, 0x100u);
}
state->vk_buffer.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline->pipeline);
const auto dynamic_params = BuildGraphicsDynamicParams(
*ctx, state->color_info, state->color_count, state->depth_info);
SetDynamicParams(state->vk_buffer, dynamic_params);
state.vk_buffer.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline.pipeline);
const auto dynamic_params = BuildGraphicsDynamicParams(buffer, state.color_info,
state.color_count, state.depth_info);
SetDynamicParams(buffer, state.vk_buffer, dynamic_params);
// EXIT_NOT_IMPLEMENTED(vs_input_info.buffers_num > 1);
BindDrawVertexBuffers(submit_id, buffer, draw, state->vk_buffer, state->vs_input_info);
BindDrawVertexBuffers(submit_id, buffer, draw, state.vk_buffer, state.vs_input_info);
LogDrawPhase(draw.name, "BindDescriptorsVS");
if (set_auto_debug) {
SetDrawDebugPhase(buffer, submit_id, draw, 0x200u);
}
BindDescriptors(submit_id, buffer, vk::PipelineBindPoint::eGraphics,
pipeline->pipeline_layout, state->vs_input_info.stage,
pipeline.pipeline_layout, state.vs_input_info.stage,
vk::ShaderStageFlagBits::eVertex, DescriptorCache::Stage::Vertex);
if (state->ps_active) {
if (state.ps_active) {
LogDrawPhase(draw.name, "BindDescriptorsPS");
if (set_auto_debug) {
SetDrawDebugPhase(buffer, submit_id, draw, 0x300u);
}
BindDescriptors(submit_id, buffer, vk::PipelineBindPoint::eGraphics,
pipeline->pipeline_layout, state->ps_input_info.stage,
pipeline.pipeline_layout, state.ps_input_info.stage,
vk::ShaderStageFlagBits::eFragment, DescriptorCache::Stage::Pixel);
}
if (buffer->GetRecordingGeneration() != recording_generation) {
if (buffer.GetRecordingGeneration() != recording_generation) {
continue;
}
// Index data may use this command buffer's host stream. Resolve it only after the other
// fault-capable bindings, and rebuild it whenever a fault reset changes the generation.
BindDrawIndexBuffer(buffer, state->vk_buffer, index_source);
if (buffer->GetRecordingGeneration() != recording_generation) {
BindDrawIndexBuffer(buffer, state.vk_buffer, index_source);
if (buffer.GetRecordingGeneration() != recording_generation) {
continue;
}
@@ -951,29 +921,29 @@ static void ExecutePreparedDraw(uint64_t submit_id, CommandBuffer* buffer, HW::C
if (set_auto_debug) {
SetDrawDebugPhase(buffer, submit_id, draw, 0x400u);
}
buffer->BeginRenderPass(state->framebuffer, state->color_info, state->color_count,
&state->depth_info);
buffer.BeginRenderPass(*state.framebuffer, state.color_info, state.color_count,
state.depth_info);
if (set_auto_debug) {
SetDrawDebugPhase(buffer, submit_id, draw, 0x500u);
}
EmitDrawPrimitives(ucfg, state->vk_buffer, state->vs_input_info, draw, emit);
EmitDrawPrimitives(ucfg, state.vk_buffer, state.vs_input_info, draw, emit);
if (set_auto_debug) {
SetDrawDebugPhase(buffer, submit_id, draw, 0x600u);
}
buffer->EndRenderPass();
buffer.EndRenderPass();
vk::PipelineStageFlags shader_write_stages = {};
if (HasShaderBufferWrites(state->vs_input_info.stage)) {
if (HasShaderBufferWrites(state.vs_input_info.stage)) {
shader_write_stages |= vk::PipelineStageFlagBits::eVertexShader;
}
if (state->ps_active) {
if (HasShaderBufferWrites(state->ps_input_info.stage)) {
if (state.ps_active) {
if (HasShaderBufferWrites(state.ps_input_info.stage)) {
shader_write_stages |= vk::PipelineStageFlagBits::eFragmentShader;
}
}
if (shader_write_stages) {
ShaderWriteBarrier(state->vk_buffer, shader_write_stages);
ShaderWriteBarrier(state.vk_buffer, shader_write_stages);
}
LogDrawPhase(draw.name, "EndRenderPass");
if (set_auto_debug) {
@@ -983,30 +953,27 @@ static void ExecutePreparedDraw(uint64_t submit_id, CommandBuffer* buffer, HW::C
}
}
void RenderDrawIndex(uint64_t submit_id, CommandBuffer* buffer, HW::Context* ctx,
HW::UserConfig* ucfg, HW::Shader* sh_ctx, uint32_t index_type_and_size,
void RenderDrawIndex(uint64_t submit_id, RenderCommandBuffer& buffer, uint32_t index_type_and_size,
uint32_t index_count, const void* index_addr, uint32_t flags, uint32_t type,
uint32_t instance_count, uint32_t render_target_slice_offset,
int32_t vertex_offset_add, uint32_t first_instance) {
KYTY_PROFILER_FUNCTION();
EXIT_IF(ctx == nullptr);
EXIT_IF(ucfg == nullptr);
EXIT_IF(g_render_ctx == nullptr);
EXIT_IF(buffer == nullptr);
EXIT_IF(buffer->IsInvalid());
EXIT_IF(buffer.IsInvalid());
auto& ucfg = buffer.GetUserConfig();
auto& sh_ctx = buffer.GetShaders();
buffer->SetDebugInfo(static_cast<uint32_t>(CommandBufferDebugOp::DrawIndex), submit_id,
index_count, flags, type, instance_count,
reinterpret_cast<uint64_t>(index_addr));
buffer.SetDebugInfo(static_cast<uint32_t>(CommandBufferDebugOp::DrawIndex), submit_id,
index_count, flags, type, instance_count,
reinterpret_cast<uint64_t>(index_addr));
Common::LockGuard lock(g_render_ctx->GetMutex());
Common::LockGuard lock(GetRenderContext().GetMutex());
if (index_count == 0) {
return;
}
if (ConsumeMetadataColorOperation(*ctx)) {
if (ConsumeMetadataColorOperation(buffer)) {
return;
}
@@ -1014,14 +981,14 @@ void RenderDrawIndex(uint64_t submit_id, CommandBuffer* buffer, HW::Context* ctx
return;
}
if (ShouldSkipGeShader(ctx, ucfg, sh_ctx)) {
if (ShouldSkipGeShader(buffer)) {
return;
}
if (graphics_debug_dump_enabled()) {
sh_print("GraphicsRenderDrawIndex():Shader:", *sh_ctx);
uc_print("GraphicsRenderDrawIndex():UserConfig:", *ucfg);
hw_print(*ctx);
sh_print("GraphicsRenderDrawIndex():Shader:", sh_ctx);
uc_print("GraphicsRenderDrawIndex():UserConfig:", ucfg);
hw_print(buffer);
LOGF("GraphicsRenderDrawIndex():Parameters:\n"
"\t index_type_and_size = 0x%08" PRIx32 "\n"
@@ -1037,14 +1004,14 @@ void RenderDrawIndex(uint64_t submit_id, CommandBuffer* buffer, HW::Context* ctx
instance_count, render_target_slice_offset, static_cast<uint32_t>(vertex_offset_add),
first_instance);
}
sh_check(*sh_ctx);
sh_check(sh_ctx);
uc_check(*ucfg);
uc_check(ucfg);
hw_check(*ctx);
hw_check(buffer);
vk::PrimitiveTopology topology = vk::PrimitiveTopology::ePointList;
if (!GetDrawTopology(ucfg, false, false, &topology)) {
if (!GetDrawTopology(ucfg, false, false, topology)) {
return;
}
@@ -1099,47 +1066,46 @@ void RenderDrawIndex(uint64_t submit_id, CommandBuffer* buffer, HW::Context* ctx
index_source.type = index_type;
DrawRenderState state {};
if (!PrepareDrawRenderState(submit_id, buffer, ctx, ucfg, sh_ctx, draw,
render_target_slice_offset, false, true, &state)) {
if (!PrepareDrawRenderState(submit_id, buffer, draw, render_target_slice_offset, false, true,
state)) {
return;
}
RefreshShaders(ctx, sh_ctx, draw, true, &state);
RefreshShaders(buffer, draw, true, state);
LogDrawStateIfNeeded(ctx, ucfg, draw, state, true, false, index_type_and_size, index_addr);
LogDrawStateIfNeeded(buffer, draw, state, true, false, index_type_and_size, index_addr);
const auto vertex_offset =
ResolveVertexOffset(ucfg->GetIndexOffset(), state.vs_input_info) + vertex_offset_add;
ResolveVertexOffset(ucfg.GetIndexOffset(), state.vs_input_info) + vertex_offset_add;
DrawEmitInfo emit {};
emit.indexed = true;
emit.vertex_offset = vertex_offset;
ExecutePreparedDraw(submit_id, buffer, ctx, ucfg, sh_ctx, draw, &state, topology, emit,
index_source, true, true, false);
ExecutePreparedDraw(submit_id, buffer, draw, state, topology, emit, index_source, true, true,
false);
}
// NOLINTNEXTLINE(readability-function-cognitive-complexity)
void RenderDrawIndexAuto(uint64_t submit_id, CommandBuffer* buffer, HW::Context* ctx,
HW::UserConfig* ucfg, HW::Shader* sh_ctx, uint32_t index_count,
void RenderDrawIndexAuto(uint64_t submit_id, RenderCommandBuffer& buffer, uint32_t index_count,
uint32_t flags, uint32_t render_target_slice_offset,
uint32_t instance_count, uint32_t first_vertex, uint32_t first_instance) {
KYTY_PROFILER_FUNCTION();
EXIT_IF(ctx == nullptr || ucfg == nullptr);
EXIT_IF(g_render_ctx == nullptr);
EXIT_IF(buffer == nullptr || buffer->IsInvalid());
EXIT_IF(buffer.IsInvalid());
auto& ucfg = buffer.GetUserConfig();
auto& sh_ctx = buffer.GetShaders();
buffer->SetDebugInfo(static_cast<uint32_t>(CommandBufferDebugOp::DrawIndexAuto), submit_id,
index_count, flags, first_vertex, instance_count, first_instance);
buffer.SetDebugInfo(static_cast<uint32_t>(CommandBufferDebugOp::DrawIndexAuto), submit_id,
index_count, flags, first_vertex, instance_count, first_instance);
Common::LockGuard lock(g_render_ctx->GetMutex());
Common::LockGuard lock(GetRenderContext().GetMutex());
if (index_count == 0) {
return;
}
if (ConsumeMetadataColorOperation(*ctx)) {
if (ConsumeMetadataColorOperation(buffer)) {
return;
}
@@ -1147,14 +1113,14 @@ void RenderDrawIndexAuto(uint64_t submit_id, CommandBuffer* buffer, HW::Context*
return;
}
if (ShouldSkipGeShader(ctx, ucfg, sh_ctx)) {
if (ShouldSkipGeShader(buffer)) {
return;
}
if (graphics_debug_dump_enabled()) {
sh_print("GraphicsRenderDrawIndexAuto():Shader:", *sh_ctx);
uc_print("GraphicsRenderDrawIndexAuto():UserConfig:", *ucfg);
hw_print(*ctx);
sh_print("GraphicsRenderDrawIndexAuto():Shader:", sh_ctx);
uc_print("GraphicsRenderDrawIndexAuto():UserConfig:", ucfg);
hw_print(buffer);
LOGF("GraphicsRenderDrawIndexAuto():Parameters:\n"
"\t index_count = 0x%08" PRIx32 "\n"
@@ -1166,11 +1132,11 @@ void RenderDrawIndexAuto(uint64_t submit_id, CommandBuffer* buffer, HW::Context*
index_count, flags, render_target_slice_offset, instance_count, first_vertex,
first_instance);
}
sh_check(*sh_ctx);
sh_check(sh_ctx);
uc_check(*ucfg);
uc_check(ucfg);
hw_check(*ctx);
hw_check(buffer);
EXIT_NOT_IMPLEMENTED(flags != 0);
if (instance_count == 0) {
@@ -1182,50 +1148,50 @@ void RenderDrawIndexAuto(uint64_t submit_id, CommandBuffer* buffer, HW::Context*
instance_count, first_instance};
DrawRenderState state {};
if (!PrepareDrawRenderState(submit_id, buffer, ctx, ucfg, sh_ctx, draw,
render_target_slice_offset, true, false, &state)) {
if (!PrepareDrawRenderState(submit_id, buffer, draw, render_target_slice_offset, true, false,
state)) {
return;
}
vk::PrimitiveTopology topology = vk::PrimitiveTopology::ePointList;
const bool use_ngg_rectlist_draw = Config::NggRectlistDrawEnabled();
if (!GetDrawTopology(ucfg, true, use_ngg_rectlist_draw, &topology)) {
if (!GetDrawTopology(ucfg, true, use_ngg_rectlist_draw, topology)) {
return;
}
const bool draw_prim7_as_ngg =
(use_ngg_rectlist_draw &&
ucfg->GetPrimType() == Prospero::GpuEnumValue(Prospero::PrimitiveType::kRectList));
ucfg.GetPrimType() == Prospero::GpuEnumValue(Prospero::PrimitiveType::kRectList));
RefreshShaders(ctx, sh_ctx, draw, false, &state);
RefreshShaders(buffer, draw, false, state);
if (draw_prim7_as_ngg && state.vs_input_info.buffers_num == 0 &&
state.vs_input_info.param_export_mask == 0 && state.ps_input_info.input_num != 0) {
if (graphics_debug_dump_enabled()) {
LOGF("DrawIndexAuto: skipping rect-list draw with no VS param exports and PS inputs: "
"ps_inputs=%u ps=0x%016" PRIx64 " es=0x%016" PRIx64 " gs=0x%016" PRIx64 "\n",
state.ps_input_info.input_num, sh_ctx->GetPs().ps_regs.chksum,
sh_ctx->GetVs().es_regs.data_addr, sh_ctx->GetVs().gs_regs.data_addr);
state.ps_input_info.input_num, sh_ctx.GetPs().ps_regs.chksum,
sh_ctx.GetVs().es_regs.data_addr, sh_ctx.GetVs().gs_regs.data_addr);
}
return;
}
LogDrawStateIfNeeded(ctx, ucfg, draw, state, false,
ucfg->GetPrimType() ==
LogDrawStateIfNeeded(buffer, draw, state, false,
ucfg.GetPrimType() ==
Prospero::GpuEnumValue(Prospero::PrimitiveType::kRectListLegacy),
0, nullptr);
const uint32_t draw_vertex_count = (draw_prim7_as_ngg ? 4u : index_count);
const auto vertex_offset = ResolveVertexOffset(ucfg->GetIndexOffset(), state.vs_input_info) +
static_cast<int32_t>(first_vertex);
DrawEmitInfo emit {};
const auto vertex_offset = ResolveVertexOffset(ucfg.GetIndexOffset(), state.vs_input_info) +
static_cast<int32_t>(first_vertex);
DrawEmitInfo emit {};
emit.draw_prim7_as_ngg = draw_prim7_as_ngg;
emit.draw_vertex_count = draw_vertex_count;
emit.first_vertex = static_cast<uint32_t>(vertex_offset);
DrawIndexBufferSource index_source {};
ExecutePreparedDraw(submit_id, buffer, ctx, ucfg, sh_ctx, draw, &state, topology, emit,
index_source, false, false, true);
ExecutePreparedDraw(submit_id, buffer, draw, state, topology, emit, index_source, false, false,
true);
}
bool IsSameColorResolveSubresource(const RenderColorInfo& src, const RenderColorInfo& dst) {
@@ -1235,8 +1201,7 @@ bool IsSameColorResolveSubresource(const RenderColorInfo& src, const RenderColor
ImageImageCopy MakeColorResolveCopy(const RenderColorInfo& src, const RenderColorInfo& dst,
uint32_t width, uint32_t height) {
ImageImageCopy region {};
region.src_image = src.vulkan_buffer;
ImageImageCopy region {*src.vulkan_buffer};
region.src_level = src.base_mip_level;
region.dst_level = dst.base_mip_level;
region.width = width;
@@ -1246,8 +1211,9 @@ ImageImageCopy MakeColorResolveCopy(const RenderColorInfo& src, const RenderColo
return region;
}
static bool ResolveColorTargets(uint64_t submit_id, CommandBuffer* buffer, const HW::Context& hw,
static bool ResolveColorTargets(uint64_t submit_id, RenderCommandBuffer& buffer,
uint32_t render_target_slice_offset) {
const auto& hw = buffer.GetRegisters();
if (hw.GetColorControl().mode != 3) {
return false;
}
@@ -1260,9 +1226,8 @@ static bool ResolveColorTargets(uint64_t submit_id, CommandBuffer* buffer, const
RenderColorInfo src {};
RenderColorInfo dst {};
ResolveRenderColorTarget(submit_id, buffer, hw, &src, render_target_slice_offset, 0, true,
true);
ResolveRenderColorTarget(submit_id, buffer, hw, &dst, render_target_slice_offset, 1, true);
ResolveRenderColorTarget(submit_id, buffer, src, render_target_slice_offset, 0, true, true);
ResolveRenderColorTarget(submit_id, buffer, dst, render_target_slice_offset, 1, true);
if (src.vulkan_buffer == nullptr || dst.vulkan_buffer == nullptr ||
src.type == RenderColorType::NoColorOutput || dst.type == RenderColorType::NoColorOutput) {
return false;
@@ -1280,7 +1245,7 @@ static bool ResolveColorTargets(uint64_t submit_id, CommandBuffer* buffer, const
const std::array regions {MakeColorResolveCopy(src, dst, width, height)};
MarkRenderTargetGpuWritten(dst);
Transfer::CopyImage(buffer, regions, dst.vulkan_buffer, dst.vulkan_buffer->layout);
Transfer::CopyImage(buffer, regions, *dst.vulkan_buffer, dst.vulkan_buffer->layout);
return true;
}