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graphics: refactoring #2
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@@ -44,7 +44,7 @@ struct CompileResult {
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};
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bool TryRecompile(std::span<const uint32_t> code, const CompileOptions& options,
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CompileResult* result, std::string* error);
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CompileResult& result, std::string* error);
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} // namespace Libs::Graphics::ShaderRecompiler
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