graphics: refactoring #2

This commit is contained in:
nmzik
2026-07-21 07:20:55 +02:00
parent b51d4322cc
commit 0a5f78c727
137 changed files with 10230 additions and 10893 deletions
+2 -2
View File
@@ -40,7 +40,7 @@ void CheckRejected(const ShaderMappedData& data, const char* text) {
output.vertex_attrib_reg = 41;
output.input_semantics_count = 7;
std::string error;
Check(!ShaderReadVertexMetadata(data, 64, &output, &error), text);
Check(!ShaderReadVertexMetadata(data, 64, output, &error), text);
Check(!error.empty(), "metadata rejection omitted its diagnostic");
Check(output.vertex_buffer_reg == 37 && output.vertex_attrib_reg == 41 &&
output.input_semantics_count == 7,
@@ -51,7 +51,7 @@ void TestValidAndInvalidMetadata() {
Fixture fixture;
ShaderVertexMetadata output;
std::string error;
Check(ShaderReadVertexMetadata(fixture.mapped, 64, &output, &error),
Check(ShaderReadVertexMetadata(fixture.mapped, 64, output, &error),
"valid AGC vertex metadata was rejected");
Check(output.vertex_buffer_reg == 2 && output.vertex_attrib_reg == 4 &&
output.input_semantics_count == 1,