Support reverse RGBA16F render targets

This commit is contained in:
nmzik
2026-07-17 12:54:28 +02:00
parent dd58deae15
commit 0abe03af94
13 changed files with 245 additions and 16 deletions
@@ -92,6 +92,9 @@ RenderTargetFormatInfo TextureGetRenderTargetFormat(uint32_t raw_layout, uint32_
if (is(Prospero::ChannelLayout::k16_16_16_16, Prospero::ChannelType::kFloat, Prospero::ChannelOrder::kStandard)) {
return {VK_FORMAT_R16G16B16A16_SFLOAT, 8};
}
if (is(Prospero::ChannelLayout::k16_16_16_16, Prospero::ChannelType::kFloat, Prospero::ChannelOrder::kReversed)) {
return {VK_FORMAT_R16G16B16A16_SFLOAT, 8, Prospero::ColorMappingAbgr};
}
if (is(Prospero::ChannelLayout::k32, Prospero::ChannelType::kFloat, Prospero::ChannelOrder::kStandard)) {
return {VK_FORMAT_R32_SFLOAT, 4};
}