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https://github.com/KytyPS5/KytyPS5.git
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graphics: execute DB_RENDER_OVERRIDE depth and stencil copies
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@@ -202,6 +202,13 @@ struct RenderControl {
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uint8_t copy_sample = 0;
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};
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struct DepthRenderOverride {
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bool force_z_valid = false;
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bool force_z_dirty = false;
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bool force_stencil_valid = false;
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bool force_stencil_dirty = false;
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};
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struct GdsOaCounter {
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uint32_t counter = 0;
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uint32_t address = 0;
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@@ -809,6 +816,12 @@ public:
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void SetClipControl(const ClipControl& control) { m_clip_control = control; }
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[[nodiscard]] const RenderControl& GetRenderControl() const { return m_render_control; }
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void SetRenderControl(const RenderControl& control) { m_render_control = control; }
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[[nodiscard]] const DepthRenderOverride& GetDepthRenderOverride() const {
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return m_depth_render_override;
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}
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void SetDepthRenderOverride(const DepthRenderOverride& control) {
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m_depth_render_override = control;
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}
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[[nodiscard]] const DepthControl& GetDepthControl() const { return m_depth_control; }
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void SetDepthControl(const DepthControl& control) { m_depth_control = control; }
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[[nodiscard]] const ModeControl& GetModeControl() const { return m_mode_control; }
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@@ -904,15 +917,16 @@ private:
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uint32_t m_shader_stages = 0;
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DepthRenderTarget m_depth_render_target;
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RenderControl m_render_control;
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DepthControl m_depth_control;
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StencilControl m_stencil_control;
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StencilMask m_stencil_mask;
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float m_depth_clear_value = 0.0f;
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float m_depth_bounds_min = 0.0f;
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float m_depth_bounds_max = 1.0f;
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uint8_t m_stencil_clear_value = 0;
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DepthRenderTarget m_depth_render_target;
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RenderControl m_render_control;
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DepthRenderOverride m_depth_render_override;
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DepthControl m_depth_control;
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StencilControl m_stencil_control;
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StencilMask m_stencil_mask;
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float m_depth_clear_value = 0.0f;
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float m_depth_bounds_min = 0.0f;
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float m_depth_bounds_max = 1.0f;
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uint8_t m_stencil_clear_value = 0;
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ModeControl m_mode_control;
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PolyOffset m_poly_offset;
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