mirror of
https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-20 02:47:02 +02:00
graphics: execute DB_RENDER_OVERRIDE depth and stencil copies
This commit is contained in:
@@ -10,6 +10,7 @@
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#include "graphics/guest_gpu/hardwareContext.h"
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#include "graphics/guest_gpu/tile.h"
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#include "graphics/host_gpu/graphicContext.h"
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#include "graphics/host_gpu/renderer/commandScheduler.h"
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#include "graphics/host_gpu/renderer/debug.h"
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#include "graphics/host_gpu/renderer/image/imageView.h"
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#include "graphics/host_gpu/renderer/image/textureCommon.h"
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@@ -96,51 +97,17 @@ static bool UsesStencilOpValue(uint8_t fail, uint8_t pass, uint8_t depth_fail) {
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return vk::Format::eUndefined;
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}
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// NOLINTNEXTLINE(readability-function-cognitive-complexity)
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void RenderExecutor::ResolveRenderDepthTarget(CommandBuffer& buffer, RenderDepthInfo& r) {
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KYTY_PROFILER_FUNCTION();
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const auto& hw = buffer.GetRegisters();
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const auto& z = hw.GetDepthRenderTarget();
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const auto& rc = hw.GetRenderControl();
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const auto& dc = hw.GetDepthControl();
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const auto& sc = hw.GetStencilControl();
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const auto& sm = hw.GetStencilMask();
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const bool has_stencil = z.stencil_info.format != Prospero::StencilFormat::kInvalid;
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const bool depth_active = dc.z_enable || dc.depth_bounds_enable ||
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rc.depth_clear_enable || rc.copy_depth_to_color;
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const bool stencil_active =
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has_stencil && (dc.stencil_enable || rc.stencil_clear_enable || rc.copy_stencil_to_color);
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if (!depth_active && !stencil_active) {
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return;
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}
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static TextureCache::ImageDesc MakeDepthTargetDesc(const CommandBuffer& buffer,
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const HW::DepthRenderTarget& z,
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bool write_buffer = false) {
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const bool has_stencil = z.stencil_info.format != Prospero::StencilFormat::kInvalid;
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const auto depth_address = write_buffer ? z.z_write_base_addr : z.z_read_base_addr;
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const auto stencil_address =
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write_buffer ? z.stencil_write_base_addr : z.stencil_read_base_addr;
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if (!z.z_info.HasValidTextureCompatibility() ||
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!z.stencil_info.HasValidTextureCompatibility()) {
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DepthFatal("invalid PS5 depth texture-compatibility encoding");
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}
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const bool attachment_unbound =
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z.z_info.format == Prospero::DepthFormat::kInvalid &&
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z.stencil_info.format == Prospero::StencilFormat::kInvalid && z.z_info.num_samples == 0 &&
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z.z_info.texture_compatibility == Prospero::TextureCompatiblePlaneCompression::kDisable &&
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!z.z_info.expclear_enabled && !z.z_info.partially_resident && z.z_info.max_mip_level == 0 &&
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z.stencil_info.texture_compatibility == Prospero::TextureCompatibleStencil::kDisable &&
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!z.stencil_info.expclear_enabled && !z.stencil_info.partially_resident &&
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z.depth_view.slice_start == 0 && z.depth_view.slice_max == 0 &&
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z.depth_view.current_mip_level == 0 && !z.depth_view.depth_write_disable &&
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!z.depth_view.stencil_write_disable && z.z_read_base_addr == 0 && z.z_write_base_addr == 0 &&
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z.stencil_read_base_addr == 0 && z.stencil_write_base_addr == 0 &&
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z.htile_data_base_addr == 0 &&
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// DB_DEPTH_SIZE_XY is independent state and may remain programmed after the attachment
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// formats and addresses are unbound. A zero encoding is the valid 1x1 value, so its
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// presence alone must not manufacture a depth attachment.
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!z.z_info.htile_acceleration && z.shading_rate_encoding == 0 && z.size.x_max == 0 &&
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z.size.y_max == 0;
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if (attachment_unbound) {
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static std::atomic_bool logged = false;
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if (!logged.exchange(true, std::memory_order_relaxed)) {
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LOGF("DepthTarget: ignoring enabled depth/stencil state without a bound attachment\n");
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}
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return;
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}
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const bool has_htile = z.z_info.htile_acceleration;
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const bool unsupported_shading_rate_encoding =
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z.shading_rate_encoding > 1 || (z.shading_rate_encoding != 0 && !has_htile);
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@@ -158,23 +125,16 @@ void RenderExecutor::ResolveRenderDepthTarget(CommandBuffer& buffer, RenderDepth
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DepthFatal("invalid depth view: base=%u last=%u", z.depth_view.slice_start,
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z.depth_view.slice_max);
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}
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if (rc.copy_depth_to_color || rc.copy_stencil_to_color || rc.copy_centroid ||
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rc.copy_sample != 0 || z.z_info.expclear_enabled ||
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z.stencil_info.expclear_enabled || z.z_info.partially_resident ||
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if (z.z_info.expclear_enabled || z.stencil_info.expclear_enabled ||
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z.z_info.partially_resident ||
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z.stencil_info.partially_resident || z.z_info.max_mip_level != 0 ||
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z.depth_view.current_mip_level != 0 || unsupported_shading_rate_encoding ||
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z.z_read_base_addr == 0 ||
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(!z.depth_view.depth_write_disable && z.z_write_base_addr != z.z_read_base_addr) ||
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(z.z_read_base_addr & 0xffffu) != 0 ||
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dc.zfunc > static_cast<uint8_t>(vk::CompareOp::eAlways)) {
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depth_address == 0 || (depth_address & 0xffffu) != 0) {
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DepthFatal("unsupported depth register state");
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}
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if (has_stencil) {
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if (z.stencil_info.format != Prospero::StencilFormat::k8UInt || !htile_stencil_compat ||
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z.stencil_read_base_addr == 0 ||
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(!z.depth_view.stencil_write_disable &&
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z.stencil_write_base_addr != z.stencil_read_base_addr) ||
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(z.stencil_read_base_addr & 0xffffu) != 0) {
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stencil_address == 0 || (stencil_address & 0xffffu) != 0) {
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DepthFatal("unsupported stencil attachment state");
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}
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} else if (z.stencil_read_base_addr != 0 || z.stencil_write_base_addr != 0) {
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@@ -227,11 +187,92 @@ void RenderExecutor::ResolveRenderDepthTarget(CommandBuffer& buffer, RenderDepth
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const auto depth_backing_size = depth_size.size * view.image_layers;
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const auto stencil_backing_size = stencil_size.size * view.image_layers;
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const auto htile_backing_size = htile_size.size * view.image_layers;
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if (!GuestRange {z.z_read_base_addr, depth_backing_size}.Valid() ||
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(has_stencil && !GuestRange {z.stencil_read_base_addr, stencil_backing_size}.Valid()) ||
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if (!GuestRange {depth_address, depth_backing_size}.Valid() ||
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(has_stencil && !GuestRange {stencil_address, stencil_backing_size}.Valid()) ||
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(has_htile && !GuestRange {z.htile_data_base_addr, htile_backing_size}.Valid())) {
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DepthFatal("layered depth backing range is invalid");
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}
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TextureCache::ImageDesc desc {};
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desc.type = TextureCache::BindingType::DepthTarget;
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desc.info.data = {depth_address, depth_backing_size};
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desc.info.stencil =
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has_stencil ? GuestRange {stencil_address, stencil_backing_size} : GuestRange {};
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desc.info.pixel_format = format;
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desc.info.guest_format = guest_format;
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desc.info.type = Prospero::ImageType::kColor2D;
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desc.info.extent = {width, height, 1};
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desc.info.resources = {1, view.image_layers};
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desc.info.pitch = pitch;
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desc.info.bytes_per_block = bytes;
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desc.info.samples = samples;
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desc.info.tile_mode = Prospero::TileMode::kDepth;
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desc.info.mip_layout[0] = {0, depth_backing_size, pitch, height};
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desc.info.metadata.range =
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has_htile ? GuestRange {z.htile_data_base_addr, htile_backing_size} : GuestRange {};
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desc.info.metadata.kind = has_htile ? ImageMetadataKind::Htile : ImageMetadataKind::None;
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desc.info.metadata.stencil_compressed =
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has_stencil && has_htile && !z.stencil_info.htile_stencil_disabled;
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desc.view_info.format = format;
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desc.view_info.type =
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view.layer_count == 1 ? vk::ImageViewType::e2D : vk::ImageViewType::e2DArray;
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desc.view_info.aspect = ImageViewOps::DepthAspectMask(format);
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desc.view_info.base_level = 0;
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desc.view_info.level_count = 1;
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desc.view_info.base_layer = view.base_layer;
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desc.view_info.layer_count = view.layer_count;
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desc.view_info.usage = vk::ImageUsageFlagBits::eDepthStencilAttachment;
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return desc;
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}
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// NOLINTNEXTLINE(readability-function-cognitive-complexity)
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void RenderExecutor::ResolveRenderDepthTarget(CommandBuffer& buffer, RenderDepthInfo& r) {
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KYTY_PROFILER_FUNCTION();
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const auto& hw = buffer.GetRegisters();
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const auto& z = hw.GetDepthRenderTarget();
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const auto& rc = hw.GetRenderControl();
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const auto& dc = hw.GetDepthControl();
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const auto& sc = hw.GetStencilControl();
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const auto& sm = hw.GetStencilMask();
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const bool has_stencil = z.stencil_info.format != Prospero::StencilFormat::kInvalid;
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const bool depth_active = dc.z_enable || dc.depth_bounds_enable ||
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rc.depth_clear_enable || rc.copy_depth_to_color;
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const bool stencil_active =
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has_stencil && (dc.stencil_enable || rc.stencil_clear_enable || rc.copy_stencil_to_color);
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if (!depth_active && !stencil_active) {
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return;
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}
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const bool attachment_unbound =
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z.z_info.format == Prospero::DepthFormat::kInvalid &&
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z.stencil_info.format == Prospero::StencilFormat::kInvalid && z.z_info.num_samples == 0 &&
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z.z_info.texture_compatibility == Prospero::TextureCompatiblePlaneCompression::kDisable &&
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!z.z_info.expclear_enabled && !z.z_info.partially_resident && z.z_info.max_mip_level == 0 &&
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z.stencil_info.texture_compatibility == Prospero::TextureCompatibleStencil::kDisable &&
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!z.stencil_info.expclear_enabled && !z.stencil_info.partially_resident &&
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z.depth_view.slice_start == 0 && z.depth_view.slice_max == 0 &&
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z.depth_view.current_mip_level == 0 && !z.depth_view.depth_write_disable &&
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!z.depth_view.stencil_write_disable && z.z_read_base_addr == 0 && z.z_write_base_addr == 0 &&
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z.stencil_read_base_addr == 0 && z.stencil_write_base_addr == 0 &&
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z.htile_data_base_addr == 0 &&
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// DB_DEPTH_SIZE_XY is independent state and may remain programmed after the attachment
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// formats and addresses are unbound. A zero encoding is the valid 1x1 value, so its
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// presence alone must not manufacture a depth attachment.
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!z.z_info.htile_acceleration && z.shading_rate_encoding == 0 && z.size.x_max == 0 &&
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z.size.y_max == 0;
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if (attachment_unbound) {
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static std::atomic_bool logged = false;
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if (!logged.exchange(true, std::memory_order_relaxed)) {
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LOGF("DepthTarget: ignoring enabled depth/stencil state without a bound attachment\n");
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}
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return;
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}
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if (rc.copy_depth_to_color || rc.copy_stencil_to_color || rc.copy_centroid ||
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rc.copy_sample != 0 || dc.zfunc > static_cast<uint8_t>(vk::CompareOp::eAlways) ||
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(!z.depth_view.depth_write_disable && z.z_write_base_addr != z.z_read_base_addr) ||
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(has_stencil && !z.depth_view.stencil_write_disable &&
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z.stencil_write_base_addr != z.stencil_read_base_addr)) {
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DepthFatal("unsupported depth register state");
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}
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r.desc = MakeDepthTargetDesc(buffer, z);
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r.depth_clear_enable = rc.depth_clear_enable;
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r.depth_load_clear_enable = r.depth_clear_enable;
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r.depth_clear_value = hw.GetDepthClearValue();
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@@ -282,41 +323,73 @@ void RenderExecutor::ResolveRenderDepthTarget(CommandBuffer& buffer, RenderDepth
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r.stencil_dynamic_back = r.stencil_dynamic_front;
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}
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}
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TextureCache::ImageDesc desc {};
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desc.type = TextureCache::BindingType::DepthTarget;
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desc.info.data = {z.z_read_base_addr, depth_backing_size};
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desc.info.stencil =
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has_stencil ? GuestRange {z.stencil_read_base_addr, stencil_backing_size} : GuestRange {};
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desc.info.pixel_format = format;
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desc.info.guest_format = guest_format;
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desc.info.type = Prospero::ImageType::kColor2D;
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desc.info.extent = {width, height, 1};
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desc.info.resources = {1, view.image_layers};
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desc.info.pitch = pitch;
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desc.info.bytes_per_block = bytes;
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desc.info.samples = samples;
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desc.info.tile_mode = Prospero::TileMode::kDepth;
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desc.info.mip_layout[0] = {0, depth_backing_size, pitch, height};
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desc.info.metadata.range =
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has_htile ? GuestRange {z.htile_data_base_addr, htile_backing_size} : GuestRange {};
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desc.info.metadata.kind = has_htile ? ImageMetadataKind::Htile : ImageMetadataKind::None;
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desc.info.metadata.stencil_compressed =
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has_stencil && has_htile && !z.stencil_info.htile_stencil_disabled;
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desc.view_info.format = format;
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desc.view_info.type =
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view.layer_count == 1 ? vk::ImageViewType::e2D : vk::ImageViewType::e2DArray;
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desc.view_info.aspect = ImageViewOps::DepthAspectMask(format);
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desc.view_info.base_level = 0;
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desc.view_info.level_count = 1;
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desc.view_info.base_layer = view.base_layer;
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desc.view_info.layer_count = view.layer_count;
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desc.view_info.usage = vk::ImageUsageFlagBits::eDepthStencilAttachment;
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r.desc = std::move(desc);
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auto& cache = m_context.GetTextureCache();
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r.image_id = cache.FindImage(r.desc);
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auto& cache = m_context.GetTextureCache();
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r.image_id = cache.FindImage(r.desc);
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BindRenderTarget(r.image_id);
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}
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bool RenderExecutor::DepthStencilCopy(CommandBuffer& buffer) {
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const auto& hw = buffer.GetRegisters();
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const auto& z = hw.GetDepthRenderTarget();
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const auto& override = hw.GetDepthRenderOverride();
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if (hw.GetColorControl().mode != 0) {
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return false;
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}
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const bool depth_copy = override.force_z_dirty && override.force_z_valid &&
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z.z_info.format != Prospero::DepthFormat::kInvalid &&
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z.z_read_base_addr != 0 && z.z_write_base_addr != 0 &&
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z.z_read_base_addr != z.z_write_base_addr;
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const bool stencil_copy = override.force_stencil_dirty && override.force_stencil_valid &&
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z.stencil_info.format != Prospero::StencilFormat::kInvalid &&
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z.stencil_read_base_addr != 0 && z.stencil_write_base_addr != 0 &&
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z.stencil_read_base_addr != z.stencil_write_base_addr;
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if (!depth_copy && !stencil_copy) {
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return false;
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}
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auto read_desc = MakeDepthTargetDesc(buffer, z);
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auto write_desc = MakeDepthTargetDesc(buffer, z, true);
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auto& cache = m_context.GetTextureCache();
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const auto read_id = cache.FindImage(read_desc);
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BindRenderTarget(read_id);
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const auto write_id = cache.FindImage(write_desc);
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BindRenderTarget(write_id);
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cache.UpdateImage(read_id);
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cache.UpdateImage(write_id);
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cache.MarkGpuWritten(write_id);
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auto& source = cache.GetImage(read_id);
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auto& destination = cache.GetImage(write_id);
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EXIT_IF(read_id == write_id || source.backing.format != destination.backing.format);
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auto& scheduler = m_context.GetCommandScheduler();
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scheduler.EndRendering();
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const auto command = scheduler.Current().Handle();
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const ImageSubresourceRange range {read_desc.view_info.base_level, 1,
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read_desc.view_info.base_layer,
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read_desc.view_info.layer_count};
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source.Transit(vk::ImageLayout::eTransferSrcOptimal, vk::AccessFlagBits2::eTransferRead,
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range, command);
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destination.Transit(vk::ImageLayout::eTransferDstOptimal, vk::AccessFlagBits2::eTransferWrite,
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range, command);
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std::array<vk::ImageCopy, 2> regions {};
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uint32_t count = 0;
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for (const auto aspect: {vk::ImageAspectFlagBits::eDepth, vk::ImageAspectFlagBits::eStencil}) {
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if ((aspect == vk::ImageAspectFlagBits::eDepth && !depth_copy) ||
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(aspect == vk::ImageAspectFlagBits::eStencil && !stencil_copy)) {
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continue;
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}
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auto& region = regions[count++];
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region.srcSubresource = {aspect, range.base_level, range.base_layer,
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range.layer_count};
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region.dstSubresource = region.srcSubresource;
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region.extent = write_desc.info.extent;
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}
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command.copyImage(source.backing.image, vk::ImageLayout::eTransferSrcOptimal,
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destination.backing.image, vk::ImageLayout::eTransferDstOptimal,
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count, regions.data());
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return true;
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}
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vk::ImageAspectFlags RenderDepthInfo::AttachmentWriteAspects() const {
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const auto format = desc.view_info.format;
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if (format == vk::Format::eUndefined) {
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