graphics: execute DB_RENDER_OVERRIDE depth and stencil copies

This commit is contained in:
nmzik
2026-09-09 15:19:37 +04:00
parent 57844a07e2
commit 0b4e78c0b2
6 changed files with 520 additions and 108 deletions
+1
View File
@@ -183,6 +183,7 @@ private:
uint32_t render_target_slice_offset, uint32_t render_target_slot,
bool ignore_target_mask = false, bool exact_format = false);
void ResolveRenderDepthTarget(CommandBuffer& buffer, RenderDepthInfo& target);
[[nodiscard]] bool DepthStencilCopy(CommandBuffer& buffer);
[[nodiscard]] bool PrepareDrawRenderState(CommandBuffer& buffer,
const DrawCallInfo& draw,
uint32_t render_target_slice_offset,