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graphics: execute DB_RENDER_OVERRIDE depth and stencil copies
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@@ -1238,7 +1238,7 @@ void RenderExecutor::DrawIndex(uint64_t submit_id, CommandBuffer& buffer,
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return;
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}
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if (ConsumeMetadataColorOperation(buffer)) {
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if (ConsumeMetadataColorOperation(buffer) || DepthStencilCopy(buffer)) {
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ResetBindings();
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return;
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}
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@@ -1354,7 +1354,7 @@ void RenderExecutor::DrawAuto(uint64_t submit_id, CommandBuffer& buffer, const D
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return;
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}
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if (ConsumeMetadataColorOperation(buffer)) {
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if (ConsumeMetadataColorOperation(buffer) || DepthStencilCopy(buffer)) {
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ResetBindings();
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return;
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}
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