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gpu: fix separate alpha blending on swizzled render targets
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
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@@ -15,6 +15,7 @@ struct ColorComponentMapping;
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enum class BlendMappingSupport {
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Direct,
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SourceAlpha, // Requires logical alpha in the second blend source.
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SourceAlphaOne, // Source alpha for RGB, one for alpha, with a shared destination equation.
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Unsupported,
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};
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