mirror of
https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-21 03:16:54 +02:00
remove double locking. small perf boost
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@@ -1,120 +0,0 @@
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#include "graphics/host_gpu/renderer/cache/resourceMutex.h"
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#include <atomic>
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#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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#include <mutex>
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#include <string>
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#include <thread>
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#include <vector>
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#if KYTY_PLATFORM == KYTY_PLATFORM_WINDOWS
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#ifndef NOMINMAX
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#define NOMINMAX
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#endif
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#include <windows.h>
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#undef min
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#undef max
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#endif
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namespace {
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using Libs::Graphics::ResourceMutex;
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void Check(bool value, const char* text) {
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if (!value) {
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std::fprintf(stderr, "ResourceMutexTests: failed: %s\n", text);
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std::abort();
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}
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}
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void YieldMany() {
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for (uint32_t i = 0; i < 4096; i++) {
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std::this_thread::yield();
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}
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}
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void TestOwnership() {
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ResourceMutex mutex;
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Check(!mutex.IsOwnedByCurrentThread(), "fresh mutex reported an owner");
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{
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std::lock_guard lock(mutex);
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Check(mutex.IsOwnedByCurrentThread(), "owner tracking was not installed");
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}
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Check(!mutex.IsOwnedByCurrentThread(), "owner tracking survived unlock");
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}
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void TestSerializesTransactions() {
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ResourceMutex mutex;
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std::unique_lock owner(mutex);
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std::atomic_bool contender_started {false};
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std::atomic_bool contender_entered {false};
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std::thread contender([&] {
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contender_started.store(true, std::memory_order_release);
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std::lock_guard lock(mutex);
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contender_entered.store(true, std::memory_order_release);
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});
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while (!contender_started.load(std::memory_order_acquire)) {
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std::this_thread::yield();
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}
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YieldMany();
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Check(!contender_entered.load(std::memory_order_acquire),
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"contender entered an active resource transaction");
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owner.unlock();
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contender.join();
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Check(contender_entered.load(std::memory_order_acquire),
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"contender did not resume after resource transaction");
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}
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#if KYTY_PLATFORM == KYTY_PLATFORM_WINDOWS
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[[noreturn]] void RunDeathCase() {
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ResourceMutex mutex;
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std::lock_guard first(mutex);
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std::lock_guard second(mutex);
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std::_Exit(0x7f);
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}
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void CheckDeathCase() {
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char path[MAX_PATH] {};
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Check(GetModuleFileNameA(nullptr, path, MAX_PATH) != 0, "GetModuleFileName failed");
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std::string command = std::string("\"") + path + "\" --death";
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std::vector<char> mutable_command(command.begin(), command.end());
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mutable_command.push_back('\0');
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STARTUPINFOA startup {sizeof(startup)};
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PROCESS_INFORMATION process {};
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Check(CreateProcessA(nullptr, mutable_command.data(), nullptr, nullptr, FALSE, CREATE_NO_WINDOW,
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nullptr, nullptr, &startup, &process) != 0,
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"CreateProcess failed");
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const auto wait = WaitForSingleObject(process.hProcess, 10000);
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if (wait != WAIT_OBJECT_0) {
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TerminateProcess(process.hProcess, 0x7e);
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}
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Check(wait == WAIT_OBJECT_0, "ResourceMutex death test timed out");
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DWORD exit_code = 0;
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Check(GetExitCodeProcess(process.hProcess, &exit_code) != 0 && exit_code == 321,
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"ResourceMutex death path used the wrong exit");
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CloseHandle(process.hThread);
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CloseHandle(process.hProcess);
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}
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#endif
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} // namespace
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int main(int argc, char** argv) {
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#if KYTY_PLATFORM == KYTY_PLATFORM_WINDOWS
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if (argc == 2 && std::strcmp(argv[1], "--death") == 0) {
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RunDeathCase();
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}
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#else
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(void)argc;
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(void)argv;
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#endif
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TestOwnership();
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TestSerializesTransactions();
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#if KYTY_PLATFORM == KYTY_PLATFORM_WINDOWS
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CheckDeathCase();
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#endif
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std::puts("ResourceMutexTests: all cases passed");
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return 0;
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}
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@@ -16,7 +16,6 @@
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#include "graphics/host_gpu/pageManager.h"
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#include "graphics/host_gpu/renderer/cache/bufferCache.h"
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#include "graphics/host_gpu/renderer/cache/gpuResourceManager.h"
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#include "graphics/host_gpu/renderer/cache/resourceMutex.h"
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#include "graphics/host_gpu/renderer/cache/textureCache.h"
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#include "graphics/host_gpu/renderer/colorRenderTarget.h"
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#include "graphics/host_gpu/renderer/depthRenderTarget.h"
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@@ -71,6 +70,7 @@
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#include <initializer_list>
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#include <limits>
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#include <memory>
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#include <mutex>
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#include <numeric>
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#include <optional>
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#include <semaphore>
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@@ -169,6 +169,10 @@ struct TextureCacheTestAccess {
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static_assert(TextureCache::ImagePageTable::kAddressSpaceBits == 40);
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static_assert(TextureCache::ImagePageTable::kFirstLevelBits == 10);
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static std::unique_lock<TrackingSpinLock> Lock(TextureCache& cache) {
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return std::unique_lock(cache.m_lock);
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}
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static void ConfigureGarbageCollection(TextureCache& cache, std::span<const ImageId> oldest,
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uint64_t tick, uint64_t pressure) {
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cache.m_trigger_gc_memory = 0;
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@@ -261,13 +265,11 @@ struct TextureCacheTestAccess {
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}
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static ImageId InsertImage(TextureCache& cache, const ImageInfo& info) {
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std::lock_guard transaction(cache.m_resource_mutex);
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std::lock_guard lock(cache.m_lock);
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return cache.InsertImage(info);
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}
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static void DeleteImage(TextureCache& cache, ImageId id) {
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std::lock_guard transaction(cache.m_resource_mutex);
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std::lock_guard lock(cache.m_lock);
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cache.DeleteImage(id);
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}
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@@ -3021,8 +3023,41 @@ public:
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"mip, rejected a fitting mip "
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"prefix, or transferred ownership");
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auto mip_formatted = resources.GetBufferCache().ObtainBuffer(
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command, mip_desc.info.data.address, mip_desc.info.data.size, false, true, true);
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auto& buffer_cache = resources.GetBufferCache();
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Require(name, "formatted lock-handoff fixture",
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!buffer_cache.HasPageOverlap(mip_desc.info.data.address,
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mip_desc.info.data.size),
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"formatted image already had a cached Buffer owner");
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BufferBinding mip_formatted;
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std::binary_semaphore obtain_entered {0};
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std::binary_semaphore obtain_complete {0};
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std::binary_semaphore buffer_visible {0};
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auto texture_lock = TextureCacheTestAccess::Lock(texture_cache);
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gpu.SendCommand([&] {
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obtain_entered.release();
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mip_formatted = buffer_cache.ObtainBuffer(command, mip_desc.info.data.address,
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mip_desc.info.data.size, false, true, true);
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obtain_complete.release();
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});
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obtain_entered.acquire();
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std::jthread buffer_probe([&] {
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while (!buffer_cache.HasPageOverlap(mip_desc.info.data.address,
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mip_desc.info.data.size)) {
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std::this_thread::yield();
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}
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buffer_visible.release();
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});
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const bool buffer_released_before_texture =
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buffer_visible.try_acquire_for(std::chrono::seconds(2));
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texture_lock.unlock();
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if (!buffer_released_before_texture) {
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buffer_visible.acquire();
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}
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obtain_complete.acquire();
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buffer_probe.join();
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Require(name, "formatted cache lock handoff", buffer_released_before_texture,
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"formatted Buffer acquisition retained the BufferCache lock while waiting for "
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"TextureCache");
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Require(name, "formatted Buffer path",
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mip_formatted.owner != nullptr && mip_formatted.buffer != nullptr &&
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texture_cache.GetImage(mip_image).IsGpuModified(),
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