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Keep reused BC5 textures in their own guest layout
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@@ -47,8 +47,7 @@ RenderTargetFormatInfo TextureGetRenderTargetFormat(Prospero::ChannelLayout layo
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TextureUploadLayout TextureCalcUploadLayout(Prospero::BufferFormat format, uint32_t width,
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uint32_t height, uint32_t levels, uint32_t depth,
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Prospero::TileMode tile_mode, uint64_t upload_size,
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bool allow_depth_tile, bool volume_texture,
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const char* owner);
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bool volume_texture, const char* owner);
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std::vector<vk::BufferImageCopy> TextureBuildImageCopies(const TextureUploadLayout& layout);
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bool TextureBuildGpuTileInfos(uint64_t tiled_size, const std::vector<vk::BufferImageCopy>& regions,
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const TextureUploadLayout& layout, uint32_t levels,
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