Implement 0x12 CopyData, sampled-to-depth fix, stencil detailing

This commit is contained in:
nmzik
2026-07-16 19:03:31 +02:00
parent ceb7c6765e
commit 0d7c7510d7
17 changed files with 843 additions and 502 deletions
+4
View File
@@ -127,6 +127,10 @@ void RenderDispatchDirect(uint64_t submit_id, CommandBuffer* buffer, HW::Context
void GraphicsRenderInit();
void GraphicsRenderCreateContext();
[[nodiscard]] bool GraphicsScaleReferenceClock(uint64_t host_ticks, uint64_t host_frequency,
uint64_t* value);
[[nodiscard]] uint64_t GraphicsRenderReadReferenceClock();
[[nodiscard]] bool ResolveComputeImageClear(const ShaderComputeInputInfo& input, uint32_t group_x,
uint32_t group_y, uint32_t group_z, uint32_t mode,
ShaderBufferResource* descriptor,