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https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-23 12:26:56 +02:00
Implement 0x12 CopyData, sampled-to-depth fix, stencil detailing
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@@ -50,8 +50,8 @@ void Tiler::DetileImage(GraphicContext* ctx, GpuTextureVulkanImage* image,
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}
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void Tiler::DetileImage(GraphicContext* ctx, DepthStencilVulkanImage* image,
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const DepthTargetInfo& info, const BufferImageCopySource& source,
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bool refresh) const {
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const DepthTargetInfo& info, const BufferImageCopySource& source,
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bool refresh) const {
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const bool d16 = info.guest_format == Prospero::GpuEnumValue(Prospero::BufferFormat::k16UNorm) &&
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info.format == VK_FORMAT_D16_UNORM && info.bytes_per_element == 2;
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const bool d32 =
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@@ -80,7 +80,54 @@ void Tiler::DetileImage(GraphicContext* ctx, DepthStencilVulkanImage* image,
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TileConvertTiledToLinearDepth(linear.Data(), reinterpret_cast<const void*>(source.address),
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info.guest_format, info.width, info.height, info.pitch,
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info.size);
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UtilFillDepthImage(ctx, image, linear.Data(), info.size, info.pitch);
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UtilFillImage(ctx, image, linear.Data(), info.size, info.pitch, VK_IMAGE_ASPECT_DEPTH_BIT);
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}
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void Tiler::DetileStencil(GraphicContext* ctx, DepthStencilVulkanImage* image,
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const DepthTargetInfo& info, const BufferImageCopySource& source,
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bool refresh) const {
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TileSizeAlign stencil_size {};
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TileSizeAlign htile_size {};
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TileSizeAlign depth_size {};
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const auto stencil_format = Prospero::GpuEnumValue(Prospero::BufferFormat::k8UInt);
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const auto stencil_pitch = TileGetTexturePitch(
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stencil_format, info.width, 1, Prospero::GpuEnumValue(Prospero::TileMode::kDepth));
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const bool supported_layout =
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TileGetDepthSize(info.width, info.height, 0,
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Prospero::GpuEnumValue(Prospero::DepthFormat::kZ32F),
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Prospero::GpuEnumValue(Prospero::StencilFormat::k8UInt),
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info.htile_address != 0, &stencil_size, &htile_size, &depth_size) &&
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stencil_size.size == info.stencil_size && stencil_size.align == 65536 &&
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stencil_pitch != 0;
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if (ctx == nullptr || image == nullptr || info.address == 0 || info.size == 0 ||
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info.stencil_address == 0 || info.stencil_size == 0 || info.width == 0 ||
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info.height == 0 || info.format != VK_FORMAT_D32_SFLOAT_S8_UINT ||
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info.guest_format != Prospero::GpuEnumValue(Prospero::BufferFormat::k32Float) ||
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info.bytes_per_element != 4 ||
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info.tile_mode != Prospero::GpuEnumValue(Prospero::TileMode::kDepth) ||
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info.stencil_htile_compressed || !supported_layout || !source.cpu_current ||
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source.address != info.stencil_address ||
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source.size != info.stencil_size || (source.buffer == nullptr && source.offset != 0)) {
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EXIT("Tiler: unsupported stencil detile, ctx=%p image=%p source_buffer=%p "
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"source=0x%016" PRIx64 "+0x%016" PRIx64 " offset=0x%016" PRIx64
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" current=%d stencil=0x%016" PRIx64 "+0x%016" PRIx64
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" extent=%ux%u depth_pitch=%u stencil_pitch=%u tile=%u format=%d guest_format=%u "
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"bpe=%u\n",
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static_cast<const void*>(ctx), static_cast<const void*>(image),
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static_cast<const void*>(source.buffer), source.address, source.size, source.offset,
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source.cpu_current, info.stencil_address, info.stencil_size, info.width, info.height,
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info.pitch, stencil_pitch, info.tile_mode, static_cast<int>(info.format),
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info.guest_format, info.bytes_per_element);
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}
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if (refresh) {
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VulkanDeviceWaitIdle(ctx);
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}
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UtilScratchBuffer linear(info.stencil_size);
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TileConvertTiledToLinearDepth(linear.Data(), reinterpret_cast<const void*>(source.address),
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stencil_format, info.width, info.height, stencil_pitch,
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info.stencil_size);
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UtilFillImage(ctx, image, linear.Data(), info.stencil_size, stencil_pitch,
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VK_IMAGE_ASPECT_STENCIL_BIT);
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}
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void Tiler::TileImage(void* dst, const void* src, const RenderTargetInfo& info) const {
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