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shader: read image descriptors indexed by workgroup
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
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@@ -488,6 +488,8 @@ struct DescriptorSource {
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uint32_t selector_stride = 0;
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uint32_t selector_offset = 0;
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uint32_t table_offset = 0;
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uint32_t table_stride = 0;
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uint32_t workgroup_axis = UINT32_MAX;
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uint32_t selector_shift = 0;
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Value key_count;
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Value selector_first;
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