shader: read image descriptors indexed by workgroup

Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
This commit is contained in:
nmzik
2026-10-04 22:06:58 +04:00
parent 0bef3fc0d3
commit 0ee8800905
9 changed files with 187 additions and 29 deletions
@@ -488,6 +488,8 @@ struct DescriptorSource {
uint32_t selector_stride = 0;
uint32_t selector_offset = 0;
uint32_t table_offset = 0;
uint32_t table_stride = 0;
uint32_t workgroup_axis = UINT32_MAX;
uint32_t selector_shift = 0;
Value key_count;
Value selector_first;