shader: read image descriptors indexed by workgroup

Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
This commit is contained in:
nmzik
2026-10-04 22:06:58 +04:00
parent 0bef3fc0d3
commit 0ee8800905
9 changed files with 187 additions and 29 deletions
+1
View File
@@ -148,6 +148,7 @@ struct ShaderVertexInputInfo {
struct ShaderComputeInputInfo: ShaderWorkgroupInputInfo {
uint8_t float_mode = 0xc0;
uint32_t dispatch_threads_num[3] = {0, 0, 0};
uint32_t workgroup_counts[3] = {0, 0, 0};
bool group_id[3] = {false, false, false};
bool dispatch_thread_dimensions = false;
int thread_ids_num = 0;