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shader: read image descriptors indexed by workgroup
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
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@@ -148,6 +148,7 @@ struct ShaderVertexInputInfo {
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struct ShaderComputeInputInfo: ShaderWorkgroupInputInfo {
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uint8_t float_mode = 0xc0;
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uint32_t dispatch_threads_num[3] = {0, 0, 0};
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uint32_t workgroup_counts[3] = {0, 0, 0};
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bool group_id[3] = {false, false, false};
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bool dispatch_thread_dimensions = false;
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int thread_ids_num = 0;
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