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shader: unify stage input metadata
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@@ -12,10 +12,8 @@ namespace Libs::Graphics::ShaderRecompiler::Spirv {
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bool ProgramRequiresExactSubgroupSize(const IR::Program& program);
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bool EmitProgram(const IR::Program& program, const IR::ResourceSnapshot& resources,
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const ShaderVertexInputInfo* vertex_input_info,
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const ShaderPixelInputInfo* pixel_input_info,
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const ShaderComputeInputInfo* compute_input_info, std::vector<uint32_t>& spirv,
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std::string* error, bool preserve_debug_values = false);
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ShaderStageInputInfo input_info, std::vector<uint32_t>& spirv, std::string* error,
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bool preserve_debug_values = false);
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} // namespace Libs::Graphics::ShaderRecompiler::Spirv
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