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https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-20 10:56:58 +02:00
shader: unify stage input metadata
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@@ -1065,7 +1065,7 @@ CompiledShader CompileCase(const TestCase &test) {
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ShaderRecompiler::CompileOptions options;
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options.stage = ShaderType::Compute;
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options.dump_ir = true;
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options.compute_input_info = &test.compute_info;
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options.input_info.compute = &test.compute_info;
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options.user_data = user_data.data();
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options.read_memory = ReadTestMemory;
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options.read_memory_data = const_cast<std::vector<u32> *>(&test.initial);
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@@ -1157,8 +1157,7 @@ CompiledShader CompileCase(const TestCase &test) {
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"offset-only shader data did not use its storage fallback");
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std::vector<u32> storage_spirv;
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if (!ShaderRecompiler::Spirv::EmitProgram(
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result.program, result.resources, nullptr, nullptr,
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options.compute_input_info, storage_spirv, &error)) {
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result.program, result.resources, options.input_info, storage_spirv, &error)) {
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Fail(test.name, "SPIR-V emit", error.c_str());
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}
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result.spirv = std::move(storage_spirv);
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@@ -1231,7 +1230,7 @@ CompiledShader CompileFragmentCase(const GraphicsCase &test) {
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ShaderRecompiler::CompileOptions options;
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options.stage = ShaderType::Pixel;
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options.dump_ir = false;
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options.pixel_input_info = &pixel_info;
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options.input_info.pixel = &pixel_info;
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options.user_data = user_data.data();
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ShaderRecompiler::CompileResult result;
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@@ -17149,8 +17148,8 @@ void CheckIndirectImageKeySwitch() {
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ShaderComputeInputInfo compute{};
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std::vector<u32> spirv;
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Require(name, "SPIR-V emit",
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ShaderRecompiler::Spirv::EmitProgram(program, snapshot, nullptr,
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nullptr, &compute, spirv, &error),
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ShaderRecompiler::Spirv::EmitProgram(
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program, snapshot, {.compute = &compute}, spirv, &error),
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error.c_str());
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ValidateSpirv(name, spirv);
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spvtools::SpirvTools tools(SPV_ENV_VULKAN_1_2);
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@@ -18035,7 +18034,7 @@ void CheckPs5GameExampleImageClearRuntimeShape() {
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options.user_data_base = 0;
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options.user_data_count = static_cast<u32>(user_data.size());
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options.user_data = user_data.data();
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options.compute_input_info = &compute;
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options.input_info.compute = &compute;
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options.dump_ir = false;
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ShaderRecompiler::CompileResult result;
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std::string error;
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@@ -18136,7 +18135,7 @@ void CheckEmbeddedFetchVertexOffset() {
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options.user_data_base = 8;
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options.user_data_count = static_cast<u32>(user_data.size());
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options.user_data = user_data.data();
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options.vertex_input_info = &vertex;
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options.input_info.vertex = &vertex;
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ShaderRecompiler::CompileResult result;
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std::string error;
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@@ -20760,7 +20759,7 @@ void CheckEmbeddedFetchLaneSpill() {
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options.user_data_base = 8;
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options.user_data_count = static_cast<u32>(user_data.size());
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options.user_data = user_data.data();
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options.vertex_input_info = &vertex;
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options.input_info.vertex = &vertex;
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ShaderRecompiler::CompileResult result;
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std::string error;
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