add depth to color copy

Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
This commit is contained in:
nmzik
2026-10-11 08:08:50 +02:00
parent 65144ce4ac
commit 1029511bbc
5 changed files with 85 additions and 2 deletions
@@ -478,6 +478,13 @@ static vk::Device VulkanCreateDevice(GraphicContext& graphics,
provoking_vertex.pNext = supported_features2.pNext;
supported_features2.pNext = &provoking_vertex;
}
const bool maintenance8_extension =
HasExtension(device_extensions, VK_KHR_MAINTENANCE_8_EXTENSION_NAME);
vk::PhysicalDeviceMaintenance8FeaturesKHR maintenance8 {};
if (maintenance8_extension) {
maintenance8.pNext = supported_features2.pNext;
supported_features2.pNext = &maintenance8;
}
const bool image_atomic_int64_extension =
HasExtension(device_extensions, VK_EXT_SHADER_IMAGE_ATOMIC_INT64_EXTENSION_NAME);
vk::PhysicalDeviceShaderImageAtomicInt64FeaturesEXT image_atomic_int64 {};
@@ -542,6 +549,9 @@ static vk::Device VulkanCreateDevice(GraphicContext& graphics,
graphics.attachment_feedback_loop_enabled =
feedback_extensions && feedback_layout.attachmentFeedbackLoopLayout &&
feedback_dynamic.attachmentFeedbackLoopDynamicState;
graphics.depth_color_copy_enabled = maintenance8_extension && maintenance8.maintenance8;
LOGF("Vulkan depth/color copy support: %s\n",
graphics.depth_color_copy_enabled ? "true" : "false");
LOGF("Vulkan depth feedback support: %s\n",
graphics.attachment_feedback_loop_enabled ? "true" : "false");
if (graphics.mesh_shader_enabled) {
@@ -638,6 +648,10 @@ static vk::Device VulkanCreateDevice(GraphicContext& graphics,
image_atomic_int64.sparseImageInt64Atomics = VK_FALSE;
create_info.pNext = &image_atomic_int64;
}
if (graphics.depth_color_copy_enabled) {
maintenance8.pNext = const_cast<void*>(create_info.pNext);
create_info.pNext = &maintenance8;
}
create_info.pQueueCreateInfos = &queue_create_info;
create_info.queueCreateInfoCount = 1;
create_info.enabledExtensionCount = static_cast<uint32_t>(device_extensions.size());
@@ -1002,6 +1016,7 @@ void WindowContext::CreateVulkan() {
graphic_ctx.memory_budget_ext_enabled = true;
}
for (const auto* extension: {VK_EXT_ROBUSTNESS_2_EXTENSION_NAME,
VK_KHR_MAINTENANCE_8_EXTENSION_NAME,
VK_EXT_SHADER_IMAGE_ATOMIC_INT64_EXTENSION_NAME,
VK_EXT_PROVOKING_VERTEX_EXTENSION_NAME,
VK_EXT_MESH_SHADER_EXTENSION_NAME,