shader: share indirect buffer array access after an empty root

Co-authored-by: fxpw <fxpw@outlook.com>
This commit is contained in:
nmzik
2026-10-14 21:17:44 +02:00
parent b24ce3440d
commit 1039c54f5d
4 changed files with 54 additions and 22 deletions
@@ -400,7 +400,7 @@ uint32_t StorageBufferPackedStride(const EmitterState& state, const IR::MemoryIn
Prospero::BufferFormat StorageBufferFormat(const EmitterState& state, const IR::MemoryInfo& mem);
bool UsesSharedIndirectBufferAccess(const EmitterState& state, uint32_t resource);
uint32_t SharedIndirectBufferResource(const EmitterState& state, uint32_t resource);
void EmitMemoryOffsets(EmitterState& state);