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shader: add distinct mesh shader type
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@@ -88,6 +88,7 @@ struct ShaderMeshInputInfo: ShaderWorkgroupInputInfo {
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uint32_t max_vertices = 0;
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uint32_t max_primitives = 0;
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uint32_t provoking_vertex = 0;
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bool fast_launch = false;
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[[nodiscard]] constexpr uint32_t InputPrimitiveSize() const {
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switch (static_cast<Prospero::PrimitiveType>(input_primitive)) {
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