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https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-21 11:26:56 +02:00
graphics: simplify render target format and color mapping resolution
This commit is contained in:
@@ -115,32 +115,52 @@ enum class ChannelOrder : uint32_t {
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kAltReversed = 3,
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};
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// Maps a shader's logical RGBA export to the host color-attachment components. Two bits per
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// component keep this cheap to carry in shader and pipeline keys.
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// Selects the logical shader component written to each physical color-attachment component.
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// Two bits per component keep this cheap to carry in shader and pipeline keys.
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struct ColorComponentMapping {
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uint8_t packed = 0xe4u; // RGBA: 0, 1, 2, 3
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static constexpr uint8_t kIdentity = 0xe4u;
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uint8_t packed = kIdentity;
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[[nodiscard]] constexpr uint32_t Map(uint32_t component) const {
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return component < 4u ? (packed >> (component * 2u)) & 0x3u : component;
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}
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[[nodiscard]] constexpr uint32_t ApplyMask(uint32_t mask) const {
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[[nodiscard]] constexpr uint32_t ApplyMask(uint32_t logical_mask) const {
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uint32_t mapped = 0;
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for (uint32_t component = 0; component < 4u; component++) {
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mapped |= ((mask >> component) & 1u) << Map(component);
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for (uint32_t physical_component = 0; physical_component < 4u; physical_component++) {
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mapped |= ((logical_mask >> Map(physical_component)) & 1u) << physical_component;
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}
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return mapped;
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}
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[[nodiscard]] constexpr bool IsIdentity() const { return packed == 0xe4u; }
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// This mapping selects an intermediate component; next selects the final logical component.
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[[nodiscard]] constexpr ColorComponentMapping Then(ColorComponentMapping next) const {
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ColorComponentMapping result {0u};
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for (uint32_t physical_component = 0; physical_component < 4u; physical_component++) {
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result.packed |= static_cast<uint8_t>(next.Map(Map(physical_component))
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<< (physical_component * 2u));
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}
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return result;
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}
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[[nodiscard]] constexpr bool IsIdentity() const { return packed == kIdentity; }
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bool operator==(const ColorComponentMapping&) const = default;
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};
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static_assert(sizeof(ColorComponentMapping) == sizeof(uint8_t));
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inline constexpr ColorComponentMapping ColorMappingAbgr {0x1bu}; // 3, 2, 1, 0
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inline constexpr ColorComponentMapping ColorMappingRgba {ColorComponentMapping::kIdentity};
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inline constexpr ColorComponentMapping ColorMappingGr {0xe1u}; // 1, 0, 2, 3
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inline constexpr ColorComponentMapping ColorMappingRabg {0x6cu}; // 0, 3, 2, 1
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inline constexpr ColorComponentMapping ColorMappingRgab {0xb4u}; // 0, 1, 3, 2
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inline constexpr ColorComponentMapping ColorMappingBgra {0xc6u}; // 2, 1, 0, 3
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inline constexpr ColorComponentMapping ColorMappingAbgr {0x1bu}; // 3, 2, 1, 0
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inline constexpr ColorComponentMapping ColorMappingAgba {0x27u}; // 3, 1, 2, 0
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inline constexpr ColorComponentMapping ColorMappingArbg {0x63u}; // 3, 0, 2, 1
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inline constexpr ColorComponentMapping ColorMappingAgbr {0x87u}; // 3, 1, 0, 2
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inline constexpr ColorComponentMapping ColorMappingArgb {0x93u}; // 3, 0, 1, 2
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enum class DepthFormat : uint32_t {
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kInvalid = 0,
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@@ -388,9 +408,11 @@ enum class BufferFormat : uint32_t {
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k8Srgb = 128,
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k8_8Srgb = 129,
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k8_8_8_8Srgb = 130,
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k10_10_10_2Float = 131,
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k9_9_9_5Float = 132,
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k5_6_5UNorm = 133,
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k5_5_5_1UNorm = 134,
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k1_5_5_5UNorm = 135,
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k4_4_4_4UNorm = 136,
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kFmask8_S4_F4 = 161,
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kBc1UNorm = 169,
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@@ -3,6 +3,7 @@
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#include "graphics/guest_gpu/gpu_defs.h"
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#include <array>
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#include <bit>
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namespace Libs::Graphics::Prospero {
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namespace {
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@@ -64,6 +65,7 @@ constexpr FormatInfo kFormatInfo[] = {
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{GpuEnumValue(BufferFormat::k9_9_9_5Float), 4, 0, 0, true, false},
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{GpuEnumValue(BufferFormat::k5_6_5UNorm), 2, 0, 2, true, false},
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{GpuEnumValue(BufferFormat::k5_5_5_1UNorm), 2, 0, 2, true, false},
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{GpuEnumValue(BufferFormat::k1_5_5_5UNorm), 0, 0, 2, false, false},
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{GpuEnumValue(BufferFormat::k4_4_4_4UNorm), 2, 0, 2, true, false},
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{GpuEnumValue(BufferFormat::kFmask8_S4_F4), 1, 0, 1, true, false},
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{GpuEnumValue(BufferFormat::kBc1UNorm), 0, 8, 0, true, false},
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@@ -82,6 +84,68 @@ constexpr FormatInfo kFormatInfo[] = {
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{GpuEnumValue(BufferFormat::kBc7Srgb), 0, 16, 0, true, false},
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};
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constexpr uint8_t RenderTargetTypeBit(ChannelType type) {
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return static_cast<uint8_t>(1u << GpuEnumValue(type));
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}
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constexpr auto kUNormType = RenderTargetTypeBit(ChannelType::kUNorm);
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constexpr auto kIntegerTypes =
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RenderTargetTypeBit(ChannelType::kUInt) | RenderTargetTypeBit(ChannelType::kSInt);
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constexpr auto kNormalizedIntegerTypes =
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kUNormType | RenderTargetTypeBit(ChannelType::kSNorm) | kIntegerTypes;
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struct RenderTargetLayoutInfo {
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ChannelLayout layout;
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BufferFormat first_linear_format;
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uint8_t linear_type_mask;
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uint8_t components;
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BufferFormat extra_format = BufferFormat::kInvalid;
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ChannelType extra_type = ChannelType::kUNorm;
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ChannelOrderSupport order_support = ChannelOrderSupport::kAll;
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};
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constexpr RenderTargetLayoutInfo kRenderTargetLayouts[] = {
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{ChannelLayout::k8, BufferFormat::k8UNorm, kNormalizedIntegerTypes, 1, BufferFormat::k8Srgb,
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ChannelType::kSrgb},
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{ChannelLayout::k16, BufferFormat::k16UNorm, kNormalizedIntegerTypes, 1, BufferFormat::k16Float,
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ChannelType::kFloat},
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{ChannelLayout::k8_8, BufferFormat::k8_8UNorm, kNormalizedIntegerTypes, 2,
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BufferFormat::k8_8Srgb, ChannelType::kSrgb},
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{ChannelLayout::k32, BufferFormat::k32UInt, kIntegerTypes, 1, BufferFormat::k32Float,
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ChannelType::kFloat},
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{ChannelLayout::k16_16, BufferFormat::k16_16UNorm, kNormalizedIntegerTypes, 2,
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BufferFormat::k16_16Float, ChannelType::kFloat},
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{ChannelLayout::k11_11_10, BufferFormat::k11_11_10UNorm, kNormalizedIntegerTypes, 3,
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BufferFormat::k11_11_10Float, ChannelType::kFloat},
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{ChannelLayout::k10_11_11, BufferFormat::k10_11_11UNorm, kNormalizedIntegerTypes, 3,
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BufferFormat::k10_11_11Float, ChannelType::kFloat},
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{ChannelLayout::k2_10_10_10, BufferFormat::k2_10_10_10UNorm, kNormalizedIntegerTypes, 4},
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{ChannelLayout::k10_10_10_2, BufferFormat::k10_10_10_2UNorm, kNormalizedIntegerTypes, 4},
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{ChannelLayout::k8_8_8_8, BufferFormat::k8_8_8_8UNorm, kNormalizedIntegerTypes, 4,
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BufferFormat::k8_8_8_8Srgb, ChannelType::kSrgb},
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{ChannelLayout::k32_32, BufferFormat::k32_32UInt, kIntegerTypes, 2, BufferFormat::k32_32Float,
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ChannelType::kFloat},
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{ChannelLayout::k16_16_16_16, BufferFormat::k16_16_16_16UNorm, kNormalizedIntegerTypes, 4,
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BufferFormat::k16_16_16_16Float, ChannelType::kFloat},
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{ChannelLayout::k32_32_32_32, BufferFormat::k32_32_32_32UInt, kIntegerTypes, 4,
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BufferFormat::k32_32_32_32Float, ChannelType::kFloat},
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{ChannelLayout::k5_6_5, BufferFormat::k5_6_5UNorm, kUNormType, 3},
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{ChannelLayout::k5_5_5_1, BufferFormat::k5_5_5_1UNorm, kUNormType, 4},
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{ChannelLayout::k1_5_5_5, BufferFormat::k1_5_5_5UNorm, kUNormType, 4},
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{ChannelLayout::k4_4_4_4, BufferFormat::k4_4_4_4UNorm, kUNormType, 4},
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{ChannelLayout::k10_10_10_2Float, BufferFormat::kInvalid, 0, 4, BufferFormat::k10_10_10_2Float,
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ChannelType::kFloat, ChannelOrderSupport::kStandardOnly},
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};
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const RenderTargetLayoutInfo* FindRenderTargetLayout(uint32_t layout) {
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for (const auto& info: kRenderTargetLayouts) {
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if (GpuEnumValue(info.layout) == layout) {
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return &info;
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}
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}
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return nullptr;
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}
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constexpr auto MakeFormatInfoLookup() {
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constexpr uint32_t kMaxFormat = GpuEnumValue(BufferFormat::kBc7Srgb);
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std::array<const FormatInfo*, kMaxFormat + 1> lookup {};
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@@ -99,6 +163,29 @@ const FormatInfo* FindFormatInfo(uint32_t format) {
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} // namespace
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RenderTargetFormatEncoding ResolveRenderTargetFormat(uint32_t layout, uint32_t type) {
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const auto* layout_info = FindRenderTargetLayout(layout);
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if (layout_info == nullptr || type >= 8u) {
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return {};
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}
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const auto channel_type = static_cast<ChannelType>(type);
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auto format = BufferFormat::kInvalid;
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if (layout_info->extra_format != BufferFormat::kInvalid &&
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channel_type == layout_info->extra_type) {
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format = layout_info->extra_format;
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} else if ((layout_info->linear_type_mask & (1u << type)) != 0) {
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const auto first_type =
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std::countr_zero(static_cast<uint32_t>(layout_info->linear_type_mask));
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format = static_cast<BufferFormat>(GpuEnumValue(layout_info->first_linear_format) + type -
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first_type);
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}
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if (format == BufferFormat::kInvalid) {
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return {};
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}
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return {format, layout_info->components, layout_info->order_support};
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}
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uint32_t NumBytesPerElement(uint32_t format) {
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const auto* info = FindFormatInfo(format);
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return info != nullptr ? info->bytes_per_element : 0;
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@@ -1,16 +1,44 @@
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#ifndef EMULATOR_INCLUDE_EMULATOR_GRAPHICS_GUEST_GPU_GPU_FORMAT_H_
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#define EMULATOR_INCLUDE_EMULATOR_GRAPHICS_GUEST_GPU_GPU_FORMAT_H_
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#include "common/common.h"
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#include "graphics/guest_gpu/gpu_defs.h"
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namespace Libs::Graphics::Prospero {
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uint32_t NumBytesPerElement(uint32_t format);
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uint32_t BlockCompressedBytesPerBlock(uint32_t format);
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uint32_t RenderTargetBytesPerElement(uint32_t format);
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bool IsSupportedTextureFormat(uint32_t format);
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bool IsUintTextureFormat(uint32_t format);
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bool IsFmaskTextureFormat(uint32_t format);
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enum class ChannelOrderSupport : uint8_t {
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kNone,
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kStandardOnly,
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kAll,
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};
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struct RenderTargetFormatEncoding {
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BufferFormat buffer_format = BufferFormat::kInvalid;
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uint8_t components = 0;
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ChannelOrderSupport order_support = ChannelOrderSupport::kNone;
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[[nodiscard]] constexpr bool IsValid() const {
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return buffer_format != BufferFormat::kInvalid && components >= 1u && components <= 4u &&
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order_support != ChannelOrderSupport::kNone;
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}
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[[nodiscard]] constexpr bool SupportsOrder(uint32_t raw_order) const {
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switch (order_support) {
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case ChannelOrderSupport::kStandardOnly:
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return raw_order == GpuEnumValue(ChannelOrder::kStandard);
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case ChannelOrderSupport::kAll:
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return raw_order <= GpuEnumValue(ChannelOrder::kAltReversed);
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default: return false;
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}
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}
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};
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RenderTargetFormatEncoding ResolveRenderTargetFormat(uint32_t layout, uint32_t type);
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uint32_t NumBytesPerElement(uint32_t format);
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uint32_t BlockCompressedBytesPerBlock(uint32_t format);
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uint32_t RenderTargetBytesPerElement(uint32_t format);
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bool IsSupportedTextureFormat(uint32_t format);
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bool IsUintTextureFormat(uint32_t format);
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bool IsFmaskTextureFormat(uint32_t format);
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} // namespace Libs::Graphics::Prospero
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