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shader: route image stores through shared indirect descriptor access
Co-authored-by: fxpw <fxpw@outlook.com>
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@@ -331,7 +331,7 @@ uint32_t MakeSampledImage(EmitterState& state, uint32_t resource, uint32_t sampl
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bool sampler_dynamic = false);
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void EmitStorageImageWrite(EmitterState& state, uint32_t resource, uint32_t mip_lod, uint32_t coord,
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uint32_t texel);
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uint32_t texel, uint32_t array_index);
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spv::ExecutionModel ExecutionModelForStage(ShaderType stage);
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