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shader: took fixes from PR 427
- apply c8f34f9's ResourceTracking portability fix
- complete V_CMP_LT_U64 and S_FLBIT_I32_B32 support
- add the sceAmprCommandBufferWaitOnAddress NID from f625a47
- add decoder and compute tests for both shader operations
Co-authored-by: Mac <me@itsmemac.com>
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@@ -45,6 +45,7 @@ constexpr OpcodeMap SOP1_OPCODE_LIST[] = {
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{0x10u, Opcode::S_BCNT1_I32_B64},
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{0x13u, Opcode::S_FF1_I32_B32},
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{0x14u, Opcode::S_FF1_I32_B64},
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{0x15u, Opcode::S_FLBIT_I32_B32},
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{0x16u, Opcode::S_FLBIT_I32_B64},
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{0x1bu, Opcode::S_BITSET0_B32},
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{0x1du, Opcode::S_BITSET1_B32},
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