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shader: took fixes from PR 427
- apply c8f34f9's ResourceTracking portability fix
- complete V_CMP_LT_U64 and S_FLBIT_I32_B32 support
- add the sceAmprCommandBufferWaitOnAddress NID from f625a47
- add decoder and compute tests for both shader operations
Co-authored-by: Mac <me@itsmemac.com>
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@@ -476,6 +476,7 @@ std::string InstructionToString(const Instruction& inst) {
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case Opcode::S_ABS_I32:
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case Opcode::S_BREV_B32:
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case Opcode::S_BCNT1_I32_B32:
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case Opcode::S_FLBIT_I32_B32:
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case Opcode::S_FF1_I32_B32:
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case Opcode::S_FF1_I32_B64:
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case Opcode::S_NOT_B64:
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