shader: took fixes from PR 427

- apply c8f34f9's ResourceTracking portability fix
- complete V_CMP_LT_U64 and S_FLBIT_I32_B32 support
- add the sceAmprCommandBufferWaitOnAddress NID from f625a47
- add decoder and compute tests for both shader operations

Co-authored-by: Mac <me@itsmemac.com>
This commit is contained in:
nmzik
2026-08-31 23:41:24 +04:00
parent 6453bafd1d
commit 1342c6f1e1
10 changed files with 111 additions and 5 deletions
+62
View File
@@ -12960,6 +12960,36 @@ TestCase ScalarFlbitI32B64Gpu() {
O::BUFFER_STORE_DWORD, O::S_ENDPGM}};
}
TestCase ScalarFlbitI32B32Gpu() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendSMovLiteral(&code, 0, 0x00000000u);
code.push_back(EncodeSop1(0x15, 20, 0));
AppendSMovLiteral(&code, 0, 0x0000ccccu);
code.push_back(EncodeSop1(0x15, 21, 0));
AppendSMovLiteral(&code, 0, 0x80000000u);
code.push_back(EncodeSop1(0x15, 22, 0));
AppendSMovLiteral(&code, 0, 0x7fffffffu);
code.push_back(EncodeSop1(0x15, 23, 0));
AppendStoreSgpr(&code, 20, 0);
AppendStoreSgpr(&code, 21, 1);
AppendStoreSgpr(&code, 22, 2);
AppendStoreSgpr(&code, 23, 3);
AppendEnd(&code);
return {"ScalarFlbitI32B32Gpu",
code,
{},
{0xffffffffu, 16, 0, 1},
{O::S_MOV_B32, O::S_FLBIT_I32_B32, O::V_MOV_B32,
O::BUFFER_STORE_DWORD, O::S_ENDPGM}};
}
TestCase ScalarSaveExecOps() {
using O = ShaderOpcode;
@@ -16091,6 +16121,36 @@ TestCase VectorVop3CompareGtU64OnGpu() {
return test;
}
TestCase VectorVopcCompareLtU64OnGpu() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 0, 5);
AppendVMovU32(&code, 1, 0);
AppendVMovU32(&code, 2, 1);
AppendSMovLiteral(&code, 4, 4);
AppendSMovLiteral(&code, 5, 0);
code.push_back(EncodeVopc(0xe1, 4, 0));
code.push_back(EncodeVop2(0x01, 3, InlineU32(0), 2));
AppendStoreVgpr(&code, 3, 0);
AppendSMovLiteral(&code, 4, 6);
code.push_back(EncodeVopc(0xe1, 4, 0));
code.push_back(EncodeVop2(0x01, 4, InlineU32(0), 2));
AppendStoreVgpr(&code, 4, 1);
AppendEnd(&code);
TestCase test{"VectorVopcCompareLtU64OnGpu",
code,
{},
{1, 0},
{O::V_MOV_B32, O::S_MOV_B32, O::V_CMP_LT_U64,
O::V_CNDMASK_B32, O::BUFFER_STORE_DWORD, O::S_ENDPGM}};
test.decoded_counts = {{"V_CMP_LT_U64 vcc_lo, s4, v0", 2}};
return test;
}
TestCase VectorVop3CompareEqI64OnGpu() {
using O = ShaderOpcode;
@@ -21148,6 +21208,7 @@ std::vector<TestCase> MakeCases() {
AddCase(ScalarMovB32SpecialAliases);
AddCase(ScalarQuadmaskB64);
AddCase(ScalarFlbitI32B64Gpu);
AddCase(ScalarFlbitI32B32Gpu);
AddCase(ScalarSaveExecOps);
AddCase(ScalarOrn2SaveexecUsesSourceOrNotExec);
AddCase(ScalarGetpcWritesNextInstructionPc);
@@ -21238,6 +21299,7 @@ std::vector<TestCase> MakeCases() {
AddCase(VectorVop3CompareEqI64OnGpu);
AddCase(VectorVop3CompareEqU64OnGpu);
AddCase(VectorVop3CompareGtU64OnGpu);
AddCase(VectorVopcCompareLtU64OnGpu);
AddCase(VectorVop3CompareNeU64OnGpu);
AddCase(VectorVopcCmpxNeU64CapturedExecMask);
AddCase(VectorVop3CmpxNeI64CapturedExecMask);
+31
View File
@@ -3969,6 +3969,37 @@ void TestNewShaderDecoderArchitecture() {
cmp_eq_u64.src1.kind == OperandKind::VccLo,
"decoder rejected the captured VOP3 V_CMP_EQ_U64 instruction");
const uint32_t completed_pr_opcodes[] = {
EncodeSop1(0x15, 0, 1), // s_flbit_i32_b32 s0, s1
EncodeVopc(0xe1, 128, 0), // v_cmp_lt_u64 vcc, 0, v[0:1]
EncodeSopp(0x01, 0),
};
Instruction flbit_i32_b32;
ShaderRecompiler::Decoder::DecodeInstruction(completed_pr_opcodes, 0u,
flbit_i32_b32);
Instruction cmp_lt_u64;
ShaderRecompiler::Decoder::DecodeInstruction(completed_pr_opcodes, 1u,
cmp_lt_u64);
Check(flbit_i32_b32.family == Family::SOP1 &&
flbit_i32_b32.opcode == Opcode::S_FLBIT_I32_B32 &&
flbit_i32_b32.dst.kind == OperandKind::Sgpr &&
flbit_i32_b32.dst.reg == 0u &&
flbit_i32_b32.src0.kind == OperandKind::Sgpr &&
flbit_i32_b32.src0.reg == 1u &&
cmp_lt_u64.family == Family::VOPC &&
cmp_lt_u64.opcode == Opcode::V_CMP_LT_U64 &&
cmp_lt_u64.dst.kind == OperandKind::VccLo,
"decoder rejected completed PR #427 scalar/vector opcodes");
const auto completed_options = MakeCompileOptions(ShaderType::Compute);
const auto completed_result =
ShaderRecompiler::Recompile(completed_pr_opcodes, completed_options);
Check(Common::ContainsStr(completed_result.decoded_dump,
"S_FLBIT_I32_B32 s0, s1") &&
Common::ContainsStr(completed_result.decoded_dump,
"V_CMP_LT_U64 vcc_lo, 0, v0"),
"completed PR #427 opcodes were absent from the decoded shader");
const uint32_t ffbh_i32_code[] = {0x7e1c770eu};
Instruction ffbh_i32;
ShaderRecompiler::Decoder::DecodeInstruction(ffbh_i32_code, 0u, ffbh_i32);