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gpu: honour DB_ALPHA_TO_MASK as alpha-to-coverage and keep its depth writes behind the shader
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@@ -576,6 +576,12 @@ struct ShaderRegisters {
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uint32_t m_paScShaderControl = 0;
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DepthShaderControl db_shader_control;
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bool alpha_to_mask_enable = false;
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// DB_SHADER_CONTROL.ALPHA_TO_MASK_DISABLE overrides DB_ALPHA_TO_MASK per shader.
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[[nodiscard]] bool AlphaToMask() const {
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return alpha_to_mask_enable && !db_shader_control.alpha_to_mask_disable;
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}
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[[nodiscard]] uint32_t GetExportCount() const {
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return 1u + ((m_spiVsOutConfig >> 1u) & 0x1Fu);
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@@ -915,6 +921,7 @@ public:
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void SetDepthShaderControl(const DepthShaderControl& value) {
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m_sh_regs.db_shader_control = value;
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}
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void SetAlphaToMaskEnable(bool value) { m_sh_regs.alpha_to_mask_enable = value; }
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void SetScShaderControl(uint32_t value) { m_sh_regs.m_paScShaderControl = value; }
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