gpu: honour DB_ALPHA_TO_MASK as alpha-to-coverage and keep its depth writes behind the shader

This commit is contained in:
nmzik
2026-10-21 18:22:09 +02:00
parent 2944d126b3
commit 13b291f998
10 changed files with 19 additions and 18 deletions
+2
View File
@@ -549,6 +549,8 @@ constexpr uint32_t VGT_SHADER_STAGES_EN = 0x2D5;
constexpr uint32_t VGT_LS_HS_CONFIG = 0x2D6;
constexpr uint32_t VGT_TF_PARAM = 0x2DB;
constexpr uint32_t DB_ALPHA_TO_MASK = 0x2DC;
constexpr uint32_t DB_ALPHA_TO_MASK_ALPHA_TO_MASK_ENABLE_SHIFT = 0;
constexpr uint32_t DB_ALPHA_TO_MASK_ALPHA_TO_MASK_ENABLE_MASK = 0x1;
constexpr uint32_t PA_SU_POLY_OFFSET_DB_FMT_CNTL = 0x2DE;
constexpr uint32_t PA_SU_POLY_OFFSET_DB_FMT_CNTL_NEG_NUM_DB_BITS_SHIFT = 0;
constexpr uint32_t PA_SU_POLY_OFFSET_DB_FMT_CNTL_NEG_NUM_DB_BITS_MASK = 0xFF;