graphics: simplify pipeline keys

This commit is contained in:
nmzik
2026-09-07 14:40:27 +04:00
parent bbe3bd0304
commit 13c5bbe916
@@ -655,8 +655,11 @@ PipelineCache::Pipeline& PipelineCache::CreateGraphicsPipeline(
const auto vs_id = vertex_program.id;
const auto ps_id = ps_active ? pixel_program.id : 0;
PipelineStaticParameters static_params {};
PipelineRenderingState rendering {};
GraphicsPipelineKey key {};
key.vs_shader_id = vs_id;
key.ps_shader_id = ps_id;
auto& static_params = key.static_params;
auto& rendering = key.rendering;
rendering.color_count = color_count;
uint32_t attachment_samples = 0;
for (uint32_t i = 0; i < color_count; i++) {
@@ -741,11 +744,6 @@ PipelineCache::Pipeline& PipelineCache::CreateGraphicsPipeline(
static_params.blend_enable[i] = bc.enable;
static_params.blend_bypass[i] = rt.info.blend_bypass;
}
GraphicsPipelineKey key {};
key.rendering = rendering;
key.vs_shader_id = vs_id;
key.ps_shader_id = ps_id;
key.static_params = static_params;
if (vs_input_info.stage.program->stage != ShaderType::Mesh) {
EXIT_IF(vs_input_info.buffers_num < 0 ||
vs_input_info.buffers_num > ShaderVertexInputInfo::RES_MAX ||