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agc: Cleanup names so they match NIDs (#1508)
* agc: Cleanup names so they match NIDs Simple commit tidying up libSceAgc function names so they match their NIDs. This just a tidy-up commit that makes it more obvious what each function is. * agc: Preserve unknown fused shader size name
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@@ -46408,7 +46408,7 @@ void CheckShaderFusion() {
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back.type = static_cast<uint8_t>(c.gs ? Prospero::ShaderBinaryType::kGsBack
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: Prospero::ShaderBinaryType::kHsBack);
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Shader fused{};
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const auto fuse = older ? Gen5::AgcUnknownNApJjpKNBl4 : Gen5::AgcUnknownFuseShaderHalves;
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const auto fuse = older ? Gen5::AgcFuseShaderHalves : Gen5::AgcFuseShaderHalves_0200;
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const auto result = fuse(&fused, &front, &back, in_place ? nullptr : scratch.data());
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const auto *regs = fused.sh_registers;
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Require("ShaderFusion", "native fused registers",
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