agc: Cleanup names so they match NIDs (#1508)

* agc: Cleanup names so they match NIDs

Simple commit tidying up libSceAgc function names so they match their
NIDs. This just a tidy-up commit that makes it more obvious what each
function is.

* agc: Preserve unknown fused shader size name
This commit is contained in:
opcod3
2026-10-16 02:16:19 +02:00
committed by GitHub
parent 4242ec5a64
commit 13e4c315b6
4 changed files with 21 additions and 21 deletions
+1 -1
View File
@@ -46408,7 +46408,7 @@ void CheckShaderFusion() {
back.type = static_cast<uint8_t>(c.gs ? Prospero::ShaderBinaryType::kGsBack
: Prospero::ShaderBinaryType::kHsBack);
Shader fused{};
const auto fuse = older ? Gen5::AgcUnknownNApJjpKNBl4 : Gen5::AgcUnknownFuseShaderHalves;
const auto fuse = older ? Gen5::AgcFuseShaderHalves : Gen5::AgcFuseShaderHalves_0200;
const auto result = fuse(&fused, &front, &back, in_place ? nullptr : scratch.data());
const auto *regs = fused.sh_registers;
Require("ShaderFusion", "native fused registers",