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graphics: implement RDNA2 alignbyte shader opcode
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@@ -151,6 +151,7 @@ constexpr LowerMap LOWER_OPS[] = {
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{Decoder::Opcode::VBfeI32, Opcode::BitFieldExtract3I32},
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{Decoder::Opcode::VBfiB32, Opcode::BitFieldInsertSelectU32},
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{Decoder::Opcode::VAlignbitB32, Opcode::AlignBitU32},
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{Decoder::Opcode::VAlignbyteB32, Opcode::AlignByteU32},
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{Decoder::Opcode::VMin3F32, Opcode::FMin3F32},
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{Decoder::Opcode::VMin3I32, Opcode::IMin3I32},
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{Decoder::Opcode::VMin3U32, Opcode::UMin3U32},
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@@ -94,6 +94,7 @@ IR_OPCODE(BitFieldInsertSelectU32, General, ExtendedInteger)
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IR_OPCODE(BitCompare0B32, General, ExtendedInteger)
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IR_OPCODE(BitCompare1B32, General, ExtendedInteger)
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IR_OPCODE(AlignBitU32, General, ExtendedInteger)
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IR_OPCODE(AlignByteU32, General, ExtendedInteger)
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IR_OPCODE(ShiftLeftAddU32, General, ExtendedInteger)
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IR_OPCODE(AddShiftLeftU32, General, ExtendedInteger)
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IR_OPCODE(XorAddU32, General, ExtendedInteger)
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