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nmzik
2026-07-16 10:21:41 +02:00
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#ifndef EMULATOR_INCLUDE_EMULATOR_GRAPHICS_TILE_H_
#define EMULATOR_INCLUDE_EMULATOR_GRAPHICS_TILE_H_
#include "common/abi.h"
#include "common/common.h"
namespace Libs::Graphics {
enum class TileMode {
VideoOutLinear,
VideoOutTiled,
TextureLinear,
TextureTiled,
// RenderTextureLinear,
// RenderTextureTiled,
};
struct TileSizeAlign {
uint32_t size = 0;
uint32_t align = 0;
};
struct TileSizeOffset {
uint32_t size = 0;
uint32_t offset = 0;
uint32_t src_size = 0;
uint32_t src_offset = 0;
uint32_t x = 0;
uint32_t y = 0;
};
struct TilePaddedSize {
uint32_t width = 0;
uint32_t height = 0;
};
void TileInit();
void TileConvertTiledToLinear(void* dst, const void* src, TileMode mode, uint32_t width,
uint32_t height);
void TileConvertTiledToLinearRenderTarget(void* dst, const void* src, uint32_t width,
uint32_t height, uint32_t pitch,
uint32_t bytes_per_element, uint64_t size,
uint64_t src_size = 0, uint32_t src_x = 0,
uint32_t src_y = 0);
void TileConvertLinearToTiledRenderTarget(void* dst, const void* src, uint32_t width,
uint32_t height, uint32_t pitch,
uint32_t bytes_per_element, uint64_t size);
void TileConvertTiledToLinearStandard64KB(void* dst, const void* src, uint32_t format,
uint32_t width, uint32_t height, uint32_t pitch,
uint64_t size, uint64_t src_size = 0, uint32_t src_x = 0,
uint32_t src_y = 0);
void TileConvertTiledToLinearStandard64KB32(void* dst, const void* src, uint32_t width,
uint32_t height, uint32_t pitch, uint64_t size,
uint64_t src_size = 0, uint32_t src_x = 0,
uint32_t src_y = 0);
void TileConvertTiledToLinearStandard64KB16(void* dst, const void* src, uint32_t width,
uint32_t height, uint32_t pitch, uint64_t size,
uint64_t src_size = 0, uint32_t src_x = 0,
uint32_t src_y = 0);
void TileConvertTiledToLinearDepth(void* dst, const void* src, uint32_t format, uint32_t width,
uint32_t height, uint32_t pitch, uint64_t size);
void TileConvertLinearToTiledDepth(void* dst, const void* src, uint32_t format, uint32_t width,
uint32_t height, uint32_t pitch, uint64_t size);
void TileConvertTiledToLinearStandard4KB(void* dst, const void* src, uint32_t format,
uint32_t width, uint32_t height, uint32_t pitch,
uint64_t dst_size, uint64_t src_size, uint32_t src_x = 0,
uint32_t src_y = 0);
void TileConvertTiledToLinearStandard256B(void* dst, const void* src, uint32_t format,
uint32_t width, uint32_t height, uint32_t pitch,
uint64_t dst_size, uint64_t src_size);
bool TileIsStandard256BTextureSupported(uint32_t format);
bool TileIsStandard4KBTextureSupported(uint32_t format);
bool TileIsStandard64KBTextureSupported(uint32_t format);
bool TileGetStandard4KBVolumeLayout(uint32_t format, uint32_t* bytes_per_element,
uint32_t* texels_per_element_wide,
uint32_t* texels_per_element_tall, uint32_t* block_width_log2,
uint32_t* block_height_log2, uint32_t* block_depth_log2);
bool TileGetDepthSize(uint32_t width, uint32_t height, uint32_t pitch, uint32_t z_format,
uint32_t stencil_format, bool htile, TileSizeAlign* stencil_size,
TileSizeAlign* htile_size, TileSizeAlign* depth_size);
uint32_t TileGetRenderTargetPitch(uint32_t width, uint32_t bytes_per_element);
bool TileGetRenderTargetSize(uint32_t width, uint32_t height, uint32_t pitch,
uint32_t bytes_per_element, TileSizeAlign* total_size);
bool TileGetRenderTargetMipLayout(uint32_t width, uint32_t height, uint32_t pitch,
uint32_t bytes_per_element, uint32_t levels,
TileSizeAlign* total_size, TileSizeOffset* level_sizes,
TilePaddedSize* padded_size);
void TileGetTextureSize(uint32_t format, uint32_t width, uint32_t height, uint32_t pitch,
uint32_t levels, uint32_t tile, TileSizeAlign* total_size,
TileSizeOffset* level_sizes, TilePaddedSize* padded_size);
void TileGetTextureTotalSize(uint32_t format, uint32_t width, uint32_t height, uint32_t depth,
uint32_t pitch, uint32_t levels, uint32_t tile, bool volume_texture,
TileSizeAlign* total_size);
uint32_t TileGetTexturePitch(uint32_t format, uint32_t width, uint32_t levels, uint32_t tile);
void TileConvertTiledToLinearStandard4KB3D(void* dst, const void* src, uint32_t format,
uint32_t width, uint32_t height, uint32_t depth,
uint32_t pitch, uint64_t dst_slice_stride,
uint64_t dst_size, uint64_t src_size,
bool clear_dst = true);
} // namespace Libs::Graphics
#endif /* EMULATOR_INCLUDE_EMULATOR_GRAPHICS_TILE_H_ */