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#ifndef EMULATOR_SRC_GRAPHICS_HOST_GPU_RENDERER_DESCRIPTORS_H_
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#define EMULATOR_SRC_GRAPHICS_HOST_GPU_RENDERER_DESCRIPTORS_H_
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#include "graphics/shader/recompiler/ShaderIR.h"
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#include "graphics/shader/shaderBindings.h"
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#include <cstdint>
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namespace Libs::Graphics {
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struct VulkanImage;
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[[nodiscard]] bool IsSupportedDepthTargetDescriptor(const ShaderTextureResource& descriptor,
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const VulkanImage& image);
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void ValidateMetadataReuseTexture(const ShaderRecompiler::IR::ImageResource& resource,
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const ShaderTextureResource& descriptor, uint64_t size);
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void ValidateStorageTexture(const ShaderRecompiler::IR::ImageResource& resource,
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const ShaderTextureResource& descriptor, uint64_t size);
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} // namespace Libs::Graphics
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#endif // EMULATOR_SRC_GRAPHICS_HOST_GPU_RENDERER_DESCRIPTORS_H_
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