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Initial commit
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#ifndef EMULATOR_SRC_GRAPHICS_HOST_GPU_RENDERER_PIPELINECACHE_H_
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#define EMULATOR_SRC_GRAPHICS_HOST_GPU_RENDERER_PIPELINECACHE_H_
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#include "common/abi.h"
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#include "common/assert.h"
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#include "common/common.h"
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#include "common/file.h"
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#include "common/threads.h"
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#include "graphics/host_gpu/renderer/renderState.h"
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#include "graphics/shader/shader.h"
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#include <cstddef>
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#include <memory>
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#include <span>
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#include <unordered_map>
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#include <vector>
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#include <vulkan/vulkan_core.h>
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namespace Libs::Graphics {
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struct VulkanFramebuffer;
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namespace HW {
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class Context;
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class Shader;
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struct ComputeShaderInfo;
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} // namespace HW
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class PipelineCache {
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public:
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PipelineCache() { EXIT_NOT_IMPLEMENTED(!Common::Thread::IsMainThread()); }
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virtual ~PipelineCache() { KYTY_NOT_IMPLEMENTED; }
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KYTY_CLASS_NO_COPY(PipelineCache);
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struct Pipeline {
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VkPipelineLayout pipeline_layout = nullptr;
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VkPipeline pipeline = nullptr;
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};
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struct GraphicsPipeline: Pipeline {
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uint64_t render_pass_id = 0;
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ShaderId vs_shader_id;
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ShaderId ps_shader_id;
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};
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struct ComputePipeline: Pipeline {
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ShaderId cs_shader_id;
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};
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GraphicsPipeline* CreateGraphicsPipeline(
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VulkanFramebuffer* framebuffer, RenderColorInfo* colors, uint32_t color_count,
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RenderDepthInfo* depth, ShaderVertexInputInfo* vs_input_info, HW::Context* ctx,
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HW::Shader* sh_ctx, ShaderPixelInputInfo* ps_input_info, VkPrimitiveTopology topology,
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bool ps_active, std::span<const uint32_t> vs_spirv, std::span<const uint32_t> ps_spirv);
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ComputePipeline* CreateComputePipeline(ShaderComputeInputInfo* input_info,
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const HW::ComputeShaderInfo* cs_regs,
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std::span<const uint32_t> cs_spirv);
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void DeletePipeline(Pipeline* pipeline);
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void DeleteAllPipelines();
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private:
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struct GraphicsPipelineKey {
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uint64_t render_pass_id = 0;
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ShaderId vs_shader_id;
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ShaderId ps_shader_id;
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PipelineStaticParameters static_params;
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bool operator==(const GraphicsPipelineKey& other) const {
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return render_pass_id == other.render_pass_id && vs_shader_id == other.vs_shader_id &&
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ps_shader_id == other.ps_shader_id && static_params == other.static_params;
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}
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};
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struct ComputePipelineKey {
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ShaderId cs_shader_id;
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bool operator==(const ComputePipelineKey& other) const {
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return cs_shader_id == other.cs_shader_id;
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}
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};
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struct PipelineKeyHash {
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static void Mix(std::size_t* hash, std::size_t value) {
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*hash ^= value + static_cast<std::size_t>(0x9e3779b97f4a7c15ull) + (*hash << 6u) +
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(*hash >> 2u);
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}
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static void MixShaderId(std::size_t* hash, const ShaderId& id) {
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Mix(hash, id.hash0);
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Mix(hash, id.crc32);
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Mix(hash, id.ids.size());
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for (auto value: id.ids) {
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Mix(hash, value);
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}
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}
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static void MixStaticParams(std::size_t* hash, const PipelineStaticParameters& params) {
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const auto* bytes = reinterpret_cast<const uint8_t*>(¶ms);
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for (std::size_t i = 0; i < sizeof(params); i++) {
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Mix(hash, bytes[i]);
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}
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}
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};
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struct GraphicsPipelineKeyHash {
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std::size_t operator()(const GraphicsPipelineKey& key) const {
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std::size_t hash = 0;
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PipelineKeyHash::Mix(&hash, key.render_pass_id);
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PipelineKeyHash::MixShaderId(&hash, key.vs_shader_id);
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PipelineKeyHash::MixShaderId(&hash, key.ps_shader_id);
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PipelineKeyHash::MixStaticParams(&hash, key.static_params);
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return hash;
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}
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};
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struct ComputePipelineKeyHash {
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std::size_t operator()(const ComputePipelineKey& key) const {
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std::size_t hash = 0;
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PipelineKeyHash::MixShaderId(&hash, key.cs_shader_id);
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return hash;
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}
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};
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void DeletePipelineInternal(Pipeline* p);
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void DumpToFile(Common::File* f, const Pipeline& p);
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void DumpPipeline(const char* action, const Pipeline& p);
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std::unordered_map<GraphicsPipelineKey, std::unique_ptr<GraphicsPipeline>,
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GraphicsPipelineKeyHash>
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m_graphics_pipelines;
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std::unordered_map<ComputePipelineKey, std::unique_ptr<ComputePipeline>, ComputePipelineKeyHash>
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m_compute_pipelines;
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Common::Mutex m_mutex;
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};
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void LogPipelineTrace(const char* phase, uint32_t vs_hash0, uint32_t vs_crc32, uint32_t ps_hash0,
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uint32_t ps_crc32);
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void CreatePipelineInternal(PipelineCache::GraphicsPipeline* pipeline, VkRenderPass render_pass,
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const ShaderVertexInputInfo* vs_input_info,
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std::span<const uint32_t> vs_shader,
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const ShaderPixelInputInfo* ps_input_info,
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std::span<const uint32_t> ps_shader,
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const PipelineStaticParameters& static_params, uint32_t vs_hash0,
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uint32_t vs_crc32, uint32_t ps_hash0, uint32_t ps_crc32,
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bool ps_active);
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void CreatePipelineInternal(PipelineCache::ComputePipeline* pipeline,
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const ShaderComputeInputInfo* input_info,
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std::span<const uint32_t> cs_shader);
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} // namespace Libs::Graphics
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#endif // EMULATOR_SRC_GRAPHICS_HOST_GPU_RENDERER_PIPELINECACHE_H_
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