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https://github.com/KytyPS5/KytyPS5.git
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Initial commit
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#ifndef EMULATOR_INCLUDE_EMULATOR_GRAPHICS_GRAPHICSRENDER_H_
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#define EMULATOR_INCLUDE_EMULATOR_GRAPHICS_GRAPHICSRENDER_H_
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#include "common/abi.h"
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#include "common/common.h"
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#include "graphics/host_gpu/renderer/streamBuffer.h"
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#include "kernel/eventQueue.h"
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#include <memory>
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#include <vector>
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#include <vulkan/vulkan_core.h>
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namespace Libs::Graphics {
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namespace HW {
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class Context;
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class UserConfig;
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class Shader;
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struct DepthRenderTarget;
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} // namespace HW
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struct GraphicContext;
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struct ShaderBufferResource;
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struct ShaderComputeInputInfo;
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struct VideoOutVulkanImage;
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struct DepthStencilVulkanImage;
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struct TextureVulkanImage;
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struct StorageTextureVulkanImage;
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struct RenderTextureVulkanImage;
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struct VulkanCommandPool;
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struct VulkanBuffer;
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struct VulkanDescriptorSet;
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struct VulkanFramebuffer;
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struct RenderDepthInfo;
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struct RenderColorInfo;
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class BufferCache;
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struct HtileClearTarget {
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uint64_t address = 0;
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uint64_t size = 0;
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};
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class FenceResourceRetainer {
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public:
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FenceResourceRetainer() = default;
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~FenceResourceRetainer();
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KYTY_CLASS_NO_COPY(FenceResourceRetainer);
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void Retain(std::shared_ptr<void> resource);
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void ReleaseAfterFence() noexcept;
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[[nodiscard]] bool Empty() const noexcept { return m_resources.empty(); }
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private:
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std::vector<std::shared_ptr<void>> m_resources;
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};
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class CommandBuffer {
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public:
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explicit CommandBuffer(int queue): m_queue(queue) { Allocate(); }
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virtual ~CommandBuffer() { Free(); }
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KYTY_CLASS_NO_COPY(CommandBuffer);
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[[nodiscard]] bool IsInvalid() const;
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void Allocate();
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void Free();
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void Begin() const;
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void End() const;
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void Execute();
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void ExecuteWithSemaphore(VkSemaphore signal_semaphore = nullptr);
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void ExecuteWithSemaphore(VkSemaphore wait_semaphore, VkPipelineStageFlags wait_stage,
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VkSemaphore signal_semaphore);
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void SetDebugInfo(uint32_t op, uint64_t submit_id, uint32_t arg0 = 0, uint32_t arg1 = 0,
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uint32_t arg2 = 0, uint32_t arg3 = 0, uint64_t arg4 = 0);
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void BeginRenderPass(VulkanFramebuffer* framebuffer, RenderColorInfo* colors,
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uint32_t color_count, RenderDepthInfo* depth) const;
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void EndRenderPass() const;
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void WaitForFence();
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void WaitForFenceAndReset();
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void DeleteAfterFence(VulkanBuffer* buffer);
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void RetainResourceUntilFence(std::shared_ptr<void> resource);
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void RecycleDescriptorAfterFence(VulkanDescriptorSet* set);
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[[nodiscard]] uint32_t GetIndex() const { return m_index; }
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[[nodiscard]] int GetQueue() const { return m_queue; }
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VulkanCommandPool* GetPool() { return m_pool; }
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[[nodiscard]] bool IsExecute() const { return m_execute; }
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private:
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friend class BufferCache;
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void RecycleDescriptorsAfterFence();
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VulkanCommandPool* m_pool = nullptr;
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uint32_t m_index = static_cast<uint32_t>(-1);
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int m_queue = -1;
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bool m_execute = false;
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uint64_t m_submit_seq = 0;
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uint32_t m_debug_op = 0;
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uint64_t m_debug_submit_id = 0;
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uint32_t m_debug_arg0 = 0;
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uint32_t m_debug_arg1 = 0;
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uint32_t m_debug_arg2 = 0;
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uint32_t m_debug_arg3 = 0;
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uint64_t m_debug_arg4 = 0;
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std::vector<VulkanBuffer*> m_delete_after_fence;
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FenceResourceRetainer m_fence_resources;
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std::vector<VulkanDescriptorSet*> m_descriptor_sets_after_fence;
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HostStreamBuffer m_host_stream;
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};
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void RenderDrawIndex(uint64_t submit_id, CommandBuffer* buffer, HW::Context* ctx,
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HW::UserConfig* ucfg, HW::Shader* sh_ctx, uint32_t index_type_and_size,
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uint32_t index_count, const void* index_addr, uint32_t flags, uint32_t type,
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uint32_t instance_count = 1, uint32_t render_target_slice_offset = 0,
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int32_t vertex_offset_add = 0, uint32_t first_instance = 0);
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void RenderDrawIndexAuto(uint64_t submit_id, CommandBuffer* buffer, HW::Context* ctx,
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HW::UserConfig* ucfg, HW::Shader* sh_ctx, uint32_t index_count,
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uint32_t flags, uint32_t render_target_slice_offset = 0,
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uint32_t instance_count = 1, uint32_t first_vertex = 0,
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uint32_t first_instance = 0);
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void RenderDispatchDirect(uint64_t submit_id, CommandBuffer* buffer, HW::Context* ctx,
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HW::Shader* sh_ctx, uint32_t thread_group_x, uint32_t thread_group_y,
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uint32_t thread_group_z, uint32_t mode);
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void GraphicsRenderInit();
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void GraphicsRenderCreateContext();
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[[nodiscard]] bool ResolveComputeImageClear(const ShaderComputeInputInfo& input, uint32_t group_x,
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uint32_t group_y, uint32_t group_z, uint32_t mode,
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ShaderBufferResource* descriptor,
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uint32_t* packed_clear, uint64_t* size);
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[[nodiscard]] bool ResolveHtileClearTarget(const HW::DepthRenderTarget& target,
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uint64_t descriptor_size, HtileClearTarget* resolved);
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void GraphicsRenderWriteAtEndOfPipe64(uint64_t submit_id, CommandBuffer* buffer,
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uint64_t* dst_gpu_addr, uint64_t value);
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void GraphicsRenderWriteAtEndOfPipeClockCounter(uint64_t submit_id, CommandBuffer* buffer,
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uint64_t* dst_gpu_addr);
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void GraphicsRenderWriteAtEndOfPipeClockCounterWithWriteBack(uint64_t submit_id,
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CommandBuffer* buffer,
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uint64_t* dst_gpu_addr);
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void GraphicsRenderWriteAtEndOfPipe32(uint64_t submit_id, CommandBuffer* buffer,
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uint32_t* dst_gpu_addr, uint32_t value);
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void GraphicsRenderWriteAtEndOfPipeGds32(uint64_t submit_id, CommandBuffer* buffer,
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uint32_t* dst_gpu_addr, uint32_t dw_offset,
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uint32_t dw_num);
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void GraphicsRenderWriteAtEndOfPipeWithInterruptWriteBackFlip32(
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uint64_t submit_id, CommandBuffer* buffer, uint32_t* dst_gpu_addr, uint32_t value, int handle,
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int index, int flip_mode, int64_t flip_arg);
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void GraphicsRenderWriteAtEndOfPipeWithFlip32(uint64_t submit_id, CommandBuffer* buffer,
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uint32_t* dst_gpu_addr, uint32_t value, int handle,
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int index, int flip_mode, int64_t flip_arg);
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void GraphicsRenderWriteAtEndOfPipeOnlyFlip(uint64_t submit_id, CommandBuffer* buffer, int handle,
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int index, int flip_mode, int64_t flip_arg);
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void GraphicsRenderWriteAtEndOfPipeWithWriteBack64(uint64_t submit_id, CommandBuffer* buffer,
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uint64_t* dst_gpu_addr, uint64_t value);
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void GraphicsRenderWriteAtEndOfPipeWithWriteBack32(uint64_t submit_id, CommandBuffer* buffer,
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uint32_t* dst_gpu_addr, uint32_t value);
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void GraphicsRenderWriteAtEndOfPipeWithInterruptWriteBack64(uint64_t submit_id,
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CommandBuffer* buffer,
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uint64_t* dst_gpu_addr, uint64_t value,
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uint32_t context_id = 0);
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void GraphicsRenderWriteAtEndOfPipeWithInterruptWriteBack32(uint64_t submit_id,
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CommandBuffer* buffer,
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uint32_t* dst_gpu_addr, uint32_t value,
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uint32_t context_id = 0);
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void GraphicsRenderWriteAtEndOfPipeWithInterrupt64(uint64_t submit_id, CommandBuffer* buffer,
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uint64_t* dst_gpu_addr, uint64_t value,
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uint32_t context_id = 0);
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void GraphicsRenderWriteAtEndOfPipeWithInterrupt32(uint64_t submit_id, CommandBuffer* buffer,
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uint32_t* dst_gpu_addr, uint32_t value,
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uint32_t context_id = 0);
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void GraphicsRenderMemoryBarrier(CommandBuffer* buffer);
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void GraphicsRenderTextureBarrier(CommandBuffer* buffer, uint64_t vaddr, uint64_t size);
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void GraphicsRenderDepthStencilBarrier(CommandBuffer* buffer, uint64_t vaddr, uint64_t size);
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void GraphicsRenderDeleteBuffers();
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void GraphicsRenderTriggerEopEventAtEndOfPipe(CommandBuffer* buffer, uint32_t context_id);
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int GraphicsRenderAddEqEvent(LibKernel::EventQueue::KernelEqueue eq, int id, void* udata);
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int GraphicsRenderDeleteEqEvent(LibKernel::EventQueue::KernelEqueue eq, int id);
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void GraphicsRenderTriggerAgcUserInterrupt();
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void GraphicsRenderTriggerEopEvent(uint32_t context_id);
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void GraphicsRenderClearGds(uint64_t dw_offset, uint32_t dw_num, uint32_t clear_value);
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void GraphicsRenderReadGds(uint32_t* dst, uint32_t dw_offset, uint32_t dw_size);
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} // namespace Libs::Graphics
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#endif /* EMULATOR_INCLUDE_EMULATOR_GRAPHICS_GRAPHICSRENDER_H_ */
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